Updated ImGui.

This commit is contained in:
Branimir Karadžić 2016-11-10 21:10:26 -08:00
parent f7e2c6b291
commit 14e755981f
1 changed files with 13 additions and 1 deletions

View File

@ -1804,6 +1804,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::PopItemWidth();
}
// Demonstrate creating a fullscreen menu bar and populating it.
static void ShowExampleAppMainMenuBar()
{
if (ImGui::BeginMainMenuBar())
@ -1882,6 +1883,7 @@ static void ShowExampleMenuFile()
if (ImGui::MenuItem("Quit", "Alt+F4")) {}
}
// Demonstrate creating a window which gets auto-resized according to its content.
static void ShowExampleAppAutoResize(bool* p_open)
{
if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
@ -1898,6 +1900,7 @@ static void ShowExampleAppAutoResize(bool* p_open)
ImGui::End();
}
// Demonstrate creating a window with custom resize constraints.
static void ShowExampleAppConstrainedResize(bool* p_open)
{
struct CustomConstraints // Helper functions to demonstrate programmatic constraints
@ -1935,6 +1938,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
ImGui::End();
}
// Demonstrate creating a simple static window with no decoration.
static void ShowExampleAppFixedOverlay(bool* p_open)
{
ImGui::SetNextWindowPos(ImVec2(10,10));
@ -1949,10 +1953,12 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
ImGui::End();
}
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID.
static void ShowExampleAppManipulatingWindowTitle(bool*)
{
// By default, Windows are uniquely identified by their title.
// You can use the "##" and "###" markers to manipulate the display/ID. Read FAQ at the top of this file!
// You can use the "##" and "###" markers to manipulate the display/ID.
// Using "##" to display same title but have unique identifier.
ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiSetCond_FirstUseEver);
@ -1974,6 +1980,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
ImGui::End();
}
// Demonstrate using the low-level ImDrawList to draw custom shapes.
static void ShowExampleAppCustomRendering(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver);
@ -2073,6 +2080,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
ImGui::End();
}
// Demonstrating creating a simple console window, with scrolling, filtering, completion and history.
// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions.
struct ExampleAppConsole
{
@ -2423,6 +2431,7 @@ struct ExampleAppLog
}
};
// Demonstrate creating a simple log window with basic filtering.
static void ShowExampleAppLog(bool* p_open)
{
static ExampleAppLog log;
@ -2440,6 +2449,7 @@ static void ShowExampleAppLog(bool* p_open)
log.Draw("Example: Log", p_open);
}
// Demonstrate create a window with multiple child windows.
static void ShowExampleAppLayout(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver);
@ -2485,6 +2495,7 @@ static void ShowExampleAppLayout(bool* p_open)
ImGui::End();
}
// Demonstrate create a simple property editor.
static void ShowExampleAppPropertyEditor(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver);
@ -2557,6 +2568,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
ImGui::End();
}
// Demonstrate/test rendering huge amount of text, and the incidence of clipping.
static void ShowExampleAppLongText(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);