Updated ImGui.
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32dce22fff
commit
13d6399b9d
93
3rdparty/ocornut-imgui/imgui.cpp
vendored
93
3rdparty/ocornut-imgui/imgui.cpp
vendored
@ -678,7 +678,7 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
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namespace ImGui
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{
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static void FocusPreviousWindow();
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static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
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}
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//-----------------------------------------------------------------------------
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@ -2514,7 +2514,7 @@ void ImGui::NewFrame()
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.NavWindow && !g.NavWindow->WasActive)
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FocusPreviousWindow();
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FocusFrontMostActiveWindow(NULL);
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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@ -3553,7 +3553,7 @@ ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentPopupStack.Size > 0)
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return g.OpenPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
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return g.OpenPopupStack[g.CurrentPopupStack.Size-1].OpenMousePos;
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return g.IO.MousePos;
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}
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@ -3723,30 +3723,48 @@ void ImGui::EndTooltip()
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// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
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void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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void ImGui::OpenPopupEx(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL.
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ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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popup_ref.ParentWindow = parent_window;
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popup_ref.OpenFrameCount = g.FrameCount;
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popup_ref.OpenParentId = parent_window->IDStack.back();
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popup_ref.OpenMousePos = g.IO.MousePos;
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popup_ref.OpenPopupPos = g.IO.MousePos; // NB: In the Navigation branch OpenPopupPos doesn't use the mouse position, hence the separation here.
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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g.OpenPopupStack.push_back(popup_ref);
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else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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{
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g.OpenPopupStack.resize(current_stack_size+1);
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g.OpenPopupStack[current_stack_size] = popup_ref;
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g.OpenPopupStack.push_back(popup_ref);
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}
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else
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{
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// Close child popups if any
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g.OpenPopupStack.resize(current_stack_size + 1);
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// Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui
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// would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing
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// situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand.
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if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1)
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g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount;
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else
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g.OpenPopupStack[current_stack_size] = popup_ref;
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// When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by CloseInactivePopups().
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// This is equivalent to what ClosePopupToLevel() does.
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if (g.OpenPopupStack[current_stack_size].PopupId == id)
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FocusWindow(parent_window);
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//if (g.OpenPopupStack[current_stack_size].PopupId == id)
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// FocusWindow(parent_window);
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}
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}
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void ImGui::OpenPopup(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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OpenPopupEx(g.CurrentWindow->GetID(str_id), false);
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OpenPopupEx(g.CurrentWindow->GetID(str_id));
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}
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static void CloseInactivePopups(ImGuiWindow* ref_window)
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@ -3843,7 +3861,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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return is_open;
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}
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bool ImGui::BeginPopup(const char* str_id)
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bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
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@ -3851,7 +3869,7 @@ bool ImGui::BeginPopup(const char* str_id)
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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return false;
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}
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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bool ImGui::IsPopupOpen(ImGuiID id)
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@ -3866,7 +3884,7 @@ bool ImGui::IsPopupOpen(const char* str_id)
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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}
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bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags extra_flags)
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bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -3881,8 +3899,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
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if (g.NextWindowData.PosCond == 0)
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
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bool is_open = Begin(name, p_open, flags);
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bool is_open = Begin(name, p_open, flags | ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings);
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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{
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EndPopup();
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@ -3905,11 +3922,11 @@ void ImGui::EndPopup()
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bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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if (IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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{
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ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
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IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
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OpenPopupEx(id, true);
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OpenPopupEx(id);
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return true;
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}
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return false;
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@ -3923,9 +3940,8 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
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IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
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if (IsMouseClicked(mouse_button))
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if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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OpenPopupEx(id, true);
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if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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OpenPopupEx(id);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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@ -3934,10 +3950,9 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool a
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if (!str_id)
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str_id = "window_context";
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ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
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if (IsMouseClicked(mouse_button))
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if (IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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if (also_over_items || !IsAnyItemHovered())
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OpenPopupEx(id, true);
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if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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if (also_over_items || !IsAnyItemHovered())
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OpenPopupEx(id);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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@ -3946,8 +3961,8 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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if (!str_id)
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str_id = "void_context";
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ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
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if (!IsAnyWindowHovered() && IsMouseClicked(mouse_button))
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OpenPopupEx(id, true);
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if (IsMouseReleased(mouse_button) && !IsAnyWindowHovered())
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OpenPopupEx(id);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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@ -4482,7 +4497,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Popup first latch mouse position, will position itself when it appears next frame
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window->AutoPosLastDirection = ImGuiDir_None;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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window->PosFloat = g.IO.MousePos;
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window->PosFloat = g.CurrentPopupStack.back().OpenPopupPos;
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}
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// Collapse window by double-clicking on title bar
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@ -5126,10 +5141,10 @@ void ImGui::BringWindowToFront(ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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if (g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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g.Windows.erase(g.Windows.Data + i);
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g.Windows.push_back(window);
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break;
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}
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@ -5175,11 +5190,11 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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BringWindowToFront(window);
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}
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void ImGui::FocusPreviousWindow()
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void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window)
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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FocusWindow(g.Windows[i]);
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return;
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@ -6255,20 +6270,14 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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{
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SetActiveID(id, window); // Hold on ID
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FocusWindow(window);
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g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
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}
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if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
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{
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pressed = true;
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if (flags & ImGuiButtonFlags_NoHoldingActiveID)
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{
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ClearActiveID();
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}
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else
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{
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SetActiveID(id, window); // Hold on ID
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g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
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}
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FocusWindow(window);
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}
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if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
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@ -6288,6 +6297,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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bool held = false;
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if (g.ActiveId == id)
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{
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if (g.ActiveIdIsJustActivated)
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g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
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if (g.IO.MouseDown[0])
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{
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held = true;
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@ -9196,7 +9207,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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if (pressed && !popup_open)
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{
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OpenPopupEx(id, false);
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OpenPopupEx(id);
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popup_open = true;
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}
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@ -9668,7 +9679,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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bool pressed;
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus"));
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].OpenParentId == window->IDStack.back());
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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6
3rdparty/ocornut-imgui/imgui.h
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6
3rdparty/ocornut-imgui/imgui.h
vendored
@ -408,13 +408,13 @@ namespace ImGui
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// Popups
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IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item. return true when just opened.
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IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (block interactions behind the modal window, can't close the modal window by clicking outside)
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IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, int mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows).
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IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
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IMGUI_API void EndPopup();
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IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item. return true when just opened.
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IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
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10
3rdparty/ocornut-imgui/imgui_internal.h
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10
3rdparty/ocornut-imgui/imgui_internal.h
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@ -400,10 +400,10 @@ struct ImGuiPopupRef
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
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int OpenFrameCount; // Set on OpenPopup()
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ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
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ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
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};
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struct ImGuiColumnData
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@ -894,7 +894,7 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopup(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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