GL: Fixed initial value of binary shader hash.
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@ -2004,13 +2004,25 @@ namespace bgfx
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s_renderCtx.flip();
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}
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GLint glGet(GLenum _pname)
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static GLint glGet(GLenum _pname)
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{
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GLint result;
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GL_CHECK(glGetIntegerv(_pname, &result) );
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return result;
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}
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static uint32_t glGetStringHash(GLenum _name)
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{
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const char* str = (const char*)glGetString(_name);
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glGetError(); // ignore error if glGetString returns NULL.
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if (NULL != str)
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{
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return bx::hashMurmur2A(str, strlen(str) );
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}
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return 0;
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}
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void Context::rendererInit()
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{
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s_renderCtx.init();
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@ -2056,6 +2068,13 @@ namespace bgfx
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BX_TRACE("GLSL version: %s", version);
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#endif // BGFX_CONFIG_DEBUG
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// Initial binary shader hash depends on driver version.
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s_renderCtx.m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
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^ (uint64_t(glGetStringHash(GL_VENDOR ) )<<32)
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^ (uint64_t(glGetStringHash(GL_RENDERER) )<<0 )
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^ (uint64_t(glGetStringHash(GL_VERSION ) )<<16)
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;
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const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
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glGetError(); // ignore error if glGetString returns NULL.
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if (NULL != extensions)
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