Updated docs.
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@ -815,7 +815,13 @@ namespace bgfx
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///
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///
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
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/// Create frame buffer.
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/// Create frame buffer for multiple window rendering.
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///
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/// @param _nwh OS' target native window handle.
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/// @param _width Window back buffer width.
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/// @param _height Window back buffer height.
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/// @param _depthFormat Window back buffer depth format.
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///
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FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth);
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FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth);
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/// Destroy frame buffer.
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/// Destroy frame buffer.
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