mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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c22661585d
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100170d6de
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@ -3192,11 +3192,7 @@ static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window)
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void ImGui::NavUpdateWindowingList()
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void ImGui::NavUpdateWindowingList()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (!g.NavWindowingTarget)
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IM_ASSERT(g.NavWindowingTarget != NULL);
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{
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g.NavWindowingList = NULL;
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return;
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}
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if (g.NavWindowingList == NULL)
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if (g.NavWindowingList == NULL)
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g.NavWindowingList = FindWindowByName("###NavWindowingList");
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g.NavWindowingList = FindWindowByName("###NavWindowingList");
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@ -4391,14 +4387,17 @@ void ImGui::EndFrame()
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g.PlatformImeLastPos = g.PlatformImePos;
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g.PlatformImeLastPos = g.PlatformImePos;
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}
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}
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NavUpdateWindowingList();
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// Hide implicit "Debug" window if it hasn't been used
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// Hide implicit "Debug" window if it hasn't been used
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IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
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IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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g.CurrentWindow->Active = false;
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End();
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End();
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// Show CTRL+TAB list
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if (g.NavWindowingTarget)
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NavUpdateWindowingList();
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// Initiate moving window
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if (g.ActiveId == 0 && g.HoveredId == 0)
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if (g.ActiveId == 0 && g.HoveredId == 0)
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{
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{
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if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
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if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
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@ -4472,7 +4471,7 @@ void ImGui::Render()
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g.DrawDataBuilder.Clear();
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g.DrawDataBuilder.Clear();
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ImGuiWindow* windows_to_render_front_most[2];
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ImGuiWindow* windows_to_render_front_most[2];
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windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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windows_to_render_front_most[1] = (g.NavWindowingList);
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windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
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for (int n = 0; n != g.Windows.Size; n++)
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for (int n = 0; n != g.Windows.Size; n++)
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{
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{
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ImGuiWindow* window = g.Windows[n];
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ImGuiWindow* window = g.Windows[n];
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