Added bgfx platform C99 header.

This commit is contained in:
Branimir Karadžić 2014-06-05 22:49:51 -07:00
parent 82216b2176
commit 0f330a7a08
3 changed files with 132 additions and 2 deletions

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@ -0,0 +1,85 @@
/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*
* vim: set tabstop=4 expandtab:
*/
#ifndef BGFX_PLATFORM_C99_H_HEADER_GUARD
#define BGFX_PLATFORM_C99_H_HEADER_GUARD
// NOTICE:
// This header file contains platform specific interfaces. It is only
// necessary to use this header in conjunction with creating windows.
#include <bx/platform.h>
typedef enum bgfx_render_frame
{
BGFX_RENDER_FRAME_NO_CONTEXT,
BGFX_RENDER_FRAME_RENDER,
BGFX_RENDER_FRAME_EXITING,
BGFX_RENDER_FRAME_COUNT
} bgfx_render_frame_t;
/**
* WARNING: This call should be only used on platforms that don't
* allow creating separate rendering thread. If it is called before
* to bgfx_init, render thread won't be created by bgfx_init call.
*/
BGFX_C_API bgfx_render_frame_t bgfx_render_frame();
#if BX_PLATFORM_ANDROID
# include <android/native_window.h>
/**
*
*/
BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window);
#elif BX_PLATFORM_IOS
/**
*
*/
BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer);
#elif BX_PLATFORM_LINUX
# include <X11/Xlib.h>
/**
*
*/
BGFX_C_API void bgfx_x11_set_display_window(Display* _display, Window _window);
#elif BX_PLATFORM_NACL
# include <ppapi/c/ppb_graphics_3d.h>
# include <ppapi/c/ppb_instance.h>
typedef void (*bgfx_post_swap_buffers_fn)(uint32_t _width, uint32_t _height);
/**
*
*/
BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance, const PPB_Instance*, const PPB_Graphics3D*, bgfx_post_swap_buffers_fn);
#elif BX_PLATFORM_OSX
/**
*
*/
BGFX_C_API void bgfx_osx_set_ns_window(void* _window);
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
/**
*
*/
BGFX_C_API void bgfx_win_set_hwnd(HWND _window);
#endif // BX_PLATFORM_
#endif // BGFX_PLATFORM_C99_H_HEADER_GUARD

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@ -1,6 +1,6 @@
/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef BGFX_PLATFORM_H_HEADER_GUARD
@ -10,7 +10,7 @@
// This header file contains platform specific interfaces. It is only
// necessary to use this header in conjunction with creating windows.
#include <bx/bx.h>
#include <bx/platform.h>
namespace bgfx
{

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@ -2605,12 +2605,14 @@ again:
} // namespace bgfx
#include <bgfx.c99.h>
#include <bgfxplatform.c99.h>
BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
@ -3196,3 +3198,46 @@ BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
{
bgfx::saveScreenShot(_filePath);
}
BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
{
return bgfx_render_frame_t(bgfx::renderFrame() );
}
#if BX_PLATFORM_ANDROID
BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
{
bgfx::androidSetWindow(_window);
}
#elif BX_PLATFORM_IOS
BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
{
bgfx::iosSetEaglLayer(_layer);
}
#elif BX_PLATFORM_LINUX
BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
{
bgfx::x11SetDisplayWindow(_display, _window);
}
#elif BX_PLATFORM_NACL
BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
{
return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
#elif BX_PLATFORM_OSX
BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
{
bgfx::osxSetNSWindow(_window);
}
#elif BX_PLATFORM_WINDOWS
BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
{
bgfx::winSetHwnd(_window);
}
#endif // BX_PLATFORM_*