Cleanup.
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@ -478,7 +478,8 @@ namespace bgfx { namespace mtl
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{
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m_uniformBuffers[i] = m_device.newBufferWithLength(UNIFORM_BUFFER_SIZE, 0);
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}
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m_uniformBufferVertexOffset = 0;
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m_uniformBufferVertexOffset = 0;
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m_uniformBufferFragmentOffset = 0;
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const char* vshSource =
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@ -851,12 +852,15 @@ namespace bgfx { namespace mtl
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uint32_t srcWidth = bx::uint32_max(1, texture.m_ptr.width() >> _mip);
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uint32_t srcHeight = bx::uint32_max(1, texture.m_ptr.height() >> _mip);
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const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
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const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
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MTLRegion region = { { 0, 0, 0 }, { srcWidth, srcHeight, 1 } };
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MTLRegion region =
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{
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{ 0, 0, 0 },
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{ srcWidth, srcHeight, 1 },
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};
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texture.m_ptr.getBytes(_data, srcWidth*bpp/8, 0, region, _mip, 0);
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}
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void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) override
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@ -951,14 +955,12 @@ namespace bgfx { namespace mtl
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m_uniformReg.remove(_handle);
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}
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//cmdPre
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void requestScreenShotPre(const char* _filePath)
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{
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BX_UNUSED(_filePath);
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m_saveScreenshot = true;
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}
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//cmdPost
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void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
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{
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BX_UNUSED(_handle);
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@ -1070,7 +1072,7 @@ namespace bgfx { namespace mtl
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renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
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renderPassDescriptor.colorAttachments[0].storeAction =
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NULL != renderPassDescriptor.colorAttachments[0].resolveTexture
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NULL != renderPassDescriptor.colorAttachments[0].resolveTexture
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? MTLStoreActionMultisampleResolve
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: MTLStoreActionStore
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;
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