Updated to latest imgui.

This commit is contained in:
Branimir Karadžić 2015-04-21 16:30:13 -07:00
parent f246fd29fa
commit 0e4e120cc8
3 changed files with 229 additions and 60 deletions

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@ -19,20 +19,25 @@
//#define IMGUI_API __declspec( dllimport ) //#define IMGUI_API __declspec( dllimport )
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
//#define IMGUI_DISABLE_TEST_WINDOWS
//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. //---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
//#define IMGUI_INCLUDE_IMGUI_USER_INL //#define IMGUI_INCLUDE_IMGUI_USER_INL
//---- Include imgui_user.h at the end of imgui.h //---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H //#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
//#define IMGUI_DISABLE_TEST_WINDOWS
//---- Implement STB libraries in a namespace to avoid conflicts
//#define IMGUI_STB_NAMESPACE ImStb
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
/* /*
#define IM_VEC2_CLASS_EXTRA \ #define IM_VEC2_CLASS_EXTRA \

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@ -1,4 +1,4 @@
// ImGui library v1.38 WIP // ImGui library v1.39 WIP
// See ImGui::ShowTestWindow() for sample code. // See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase. // Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui // Get latest version at https://github.com/ocornut/imgui
@ -13,6 +13,7 @@
- API BREAKING CHANGES (read me when you update!) - API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- Can I have multiple widgets with the same label? (Yes) - Can I have multiple widgets with the same label? (Yes)
- How do I update to a newer version of ImGui?
- Why is my text output blurry? - Why is my text output blurry?
- How can I load a different font than the default? - How can I load a different font than the default?
- How can I load multiple fonts? - How can I load multiple fonts?
@ -268,6 +269,15 @@
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change. e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense! e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
Q: How do I update to a newer version of ImGui?
A: Overwrite the following files:
imgui.cpp
imgui.h
stb_rect_pack.h
stb_textedit.h
stb_truetype.h
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
Q: Why is my text output blurry? Q: Why is my text output blurry?
A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f) A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
@ -494,7 +504,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
static void ItemSize(ImVec2 size, float text_offset_y = 0.0f); static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f); static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
static void PushColumnClipRect(int column_index = -1); static void PushColumnClipRect(int column_index = -1);
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged); static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
static bool IsMouseHoveringRect(const ImRect& bb); static bool IsMouseHoveringRect(const ImRect& bb);
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
@ -1148,8 +1158,10 @@ struct ImGuiState
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // for user selection ImGuiStorage ColorEditModeStorage; // for user selection
ImGuiID ActiveComboID; ImGuiID ActiveComboID;
ImVec2 ActiveClickDeltaToCenter;
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
ImVec2 DragLastMouseDelta; ImVec2 DragLastMouseDelta;
float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
float DragSpeedScaleSlow; float DragSpeedScaleSlow;
float DragSpeedScaleFast; float DragSpeedScaleFast;
float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space
@ -1205,8 +1217,10 @@ struct ImGuiState
ScalarAsInputTextId = 0; ScalarAsInputTextId = 0;
ActiveComboID = 0; ActiveComboID = 0;
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
DragCurrentValue = 0.0f; DragCurrentValue = 0.0f;
DragLastMouseDelta = ImVec2(0.0f, 0.0f); DragLastMouseDelta = ImVec2(0.0f, 0.0f);
DragSpeedDefaultRatio = 0.01f;
DragSpeedScaleSlow = 0.01f; DragSpeedScaleSlow = 0.01f;
DragSpeedScaleFast = 10.0f; DragSpeedScaleFast = 10.0f;
ScrollbarClickDeltaToGrabCenter = 0.0f; ScrollbarClickDeltaToGrabCenter = 0.0f;
@ -1403,6 +1417,14 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
return &it->val_f; return &it->val_f;
} }
void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
it = Data.insert(it, Pair(key, default_val));
return &it->val_p;
}
// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place. // FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed. // However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
void ImGuiStorage::SetInt(ImU32 key, int val) void ImGuiStorage::SetInt(ImU32 key, int val)
@ -4255,7 +4277,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
while (line < text_end) while (line < text_end)
{ {
const char* line_end = strchr(line, '\n'); const char* line_end = strchr(line, '\n');
if (IsClippedEx(line_rect, false)) if (IsClippedEx(line_rect, NULL, false))
break; break;
const ImVec2 line_size = CalcTextSize(line, line_end, false); const ImVec2 line_size = CalcTextSize(line, line_end, false);
@ -5126,7 +5148,7 @@ static inline float RoundScalar(float value, int decimal_precision)
return value; return value;
} }
static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal) static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5137,15 +5159,16 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f; const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight(); const float padding = horizontal ? style.FramePadding.x : style.FramePadding.y;
const float slider_sz = horizontal ? (frame_bb.GetWidth() - padding * 2.0f) : (frame_bb.GetHeight() - padding * 2.0f);
float grab_sz; float grab_sz;
if (decimal_precision > 0) if (decimal_precision > 0)
grab_sz = ImMin(style.GrabMinSize, slider_sz); grab_sz = ImMin(style.GrabMinSize, slider_sz);
else else
grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
const float slider_usable_sz = slider_sz - grab_sz; const float slider_usable_sz = slider_sz - grab_sz;
const float slider_usable_pos_min = (horizontal ? slider_bb.Min.x : slider_bb.Min.y) + grab_sz*0.5f; const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + padding + grab_sz*0.5f;
const float slider_usable_pos_max = (horizontal ? slider_bb.Max.x : slider_bb.Max.y) - grab_sz*0.5f; const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - padding - grab_sz*0.5f;
bool value_changed = false; bool value_changed = false;
@ -5183,7 +5206,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
// Negative: rescale to the negative range before powering // Negative: rescale to the negative range before powering
float a = 1.0f - (normalized_pos / linear_zero_pos); float a = 1.0f - (normalized_pos / linear_zero_pos);
a = powf(a, power); a = powf(a, power);
new_value = ImLerp(ImMin(v_max,0.f), v_min, a); new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
} }
else else
{ {
@ -5272,7 +5295,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
// NB- we don't call ItemSize() yet because we may turn into a text edit box below // NB- we don't call ItemSize() yet because we may turn into a text edit box below
@ -5312,16 +5334,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
ItemSize(total_bb, style.FramePadding.y); ItemSize(total_bb, style.FramePadding.y);
// Actual slider behavior + render grab // Actual slider behavior + render grab
const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true); const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64]; char value_buf[64];
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true); const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max); RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
return value_changed; return value_changed;
} }
@ -5338,7 +5360,6 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
const ImRect slider_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
ItemSize(bb, style.FramePadding.y); ItemSize(bb, style.FramePadding.y);
@ -5361,17 +5382,17 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
} }
// Actual slider behavior + render grab // Actual slider behavior + render grab
bool value_changed = SliderBehavior(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision, false); bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
// For the vertical slider we allow centered text to overlap the frame padding // For the vertical slider we allow centered text to overlap the frame padding
char value_buf[64]; char value_buf[64];
char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true); const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max); RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
return value_changed; return value_changed;
} }
@ -5405,7 +5426,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
} }
// Add multiple sliders on 1 line for compact edition of multiple components // Add multiple sliders on 1 line for compact edition of multiple components
static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power) static bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5457,7 +5478,7 @@ bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max
return SliderFloatN(label, v, 4, v_min, v_max, display_format, power); return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
} }
static bool SliderIntN(const char* label, int v[3], int components, int v_min, int v_max, const char* display_format) static bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5522,7 +5543,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
bool value_changed = false; bool value_changed = false;
// Process clicking on the slider // Process clicking on the drag
if (g.ActiveId == id) if (g.ActiveId == id)
{ {
if (g.IO.MouseDown[0]) if (g.IO.MouseDown[0])
@ -5538,10 +5559,12 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f) if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
{ {
float speed = v_speed; float speed = v_speed;
if (speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
speed = v_speed * g.DragSpeedScaleFast; speed = speed * g.DragSpeedScaleFast;
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
speed = v_speed * g.DragSpeedScaleSlow; speed = speed * g.DragSpeedScaleSlow;
float v_cur = g.DragCurrentValue; float v_cur = g.DragCurrentValue;
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed; float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
@ -5650,6 +5673,58 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
return value_changed; return value_changed;
} }
static bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
const ImGuiStyle& style = g.Style;
const float w_full = ImGui::CalcItemWidth();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
bool value_changed = false;
ImGui::BeginGroup();
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::EndGroup();
return value_changed;
}
bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
{
return DragFloatN(label, v, 2, v_speed, v_min, v_max, display_format, power);
}
bool ImGui::DragFloat3(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
{
return DragFloatN(label, v, 3, v_speed, v_min, v_max, display_format, power);
}
bool ImGui::DragFloat4(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
{
return DragFloatN(label, v, 4, v_speed, v_min, v_max, display_format, power);
}
// NB: v_speed is float to allow adjusting the drag speed with more precision // NB: v_speed is float to allow adjusting the drag speed with more precision
bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format) bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
{ {
@ -5661,6 +5736,58 @@ bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_m
return value_changed; return value_changed;
} }
static bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
const ImGuiStyle& style = g.Style;
const float w_full = ImGui::CalcItemWidth();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
bool value_changed = false;
ImGui::BeginGroup();
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::EndGroup();
return value_changed;
}
bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* display_format)
{
return DragIntN(label, v, 2, v_speed, v_min, v_max, display_format);
}
bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* display_format)
{
return DragIntN(label, v, 3, v_speed, v_min, v_max, display_format);
}
bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* display_format)
{
return DragIntN(label, v, 4, v_speed, v_min, v_max, display_format);
}
enum ImGuiPlotType enum ImGuiPlotType
{ {
ImGuiPlotType_Lines, ImGuiPlotType_Lines,
@ -6863,7 +6990,8 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : w, size_arg.y != 0.0f ? size_arg.y : label_size.y); const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : w, size_arg.y != 0.0f ? size_arg.y : label_size.y);
ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
ItemSize(bb); ItemSize(bb);
bb.Max.x += style.AutoFitPadding.x; if (size_arg.x == 0.0f)
bb.Max.x += style.AutoFitPadding.x;
// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing. // Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
ImRect bb_with_spacing = bb; ImRect bb_with_spacing = bb;
@ -7254,15 +7382,16 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
ItemSize(bb.GetSize(), text_offset_y); ItemSize(bb.GetSize(), text_offset_y);
} }
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged) static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (!bb.Overlaps(ImRect(window->ClipRectStack.back()))) if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
{ {
if (clip_even_when_logged || !g.LogEnabled) if (!id || *id != GImGui->ActiveId)
return true; if (clip_even_when_logged || !g.LogEnabled)
return true;
} }
return false; return false;
} }
@ -7270,7 +7399,7 @@ static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
bool ImGui::IsRectClipped(const ImVec2& size) bool ImGui::IsRectClipped(const ImVec2& size)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true); return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), NULL, true);
} }
static bool ItemAdd(const ImRect& bb, const ImGuiID* id) static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
@ -7278,13 +7407,10 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
window->DC.LastItemID = id ? *id : 0; window->DC.LastItemID = id ? *id : 0;
window->DC.LastItemRect = bb; window->DC.LastItemRect = bb;
if (IsClippedEx(bb, false)) if (IsClippedEx(bb, id, false))
{ {
if (!id || *id != GImGui->ActiveId) window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
{ return false;
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
return false;
}
} }
// This is a sensible default, but widgets are free to override it after calling ItemAdd() // This is a sensible default, but widgets are free to override it after calling ItemAdd()
@ -7414,7 +7540,7 @@ void ImGui::NextColumn()
window->DC.CurrentLineTextBaseOffset = 0.0f; window->DC.CurrentLineTextBaseOffset = 0.0f;
PushColumnClipRect(); PushColumnClipRect();
ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); // FIXME
} }
} }
@ -7430,6 +7556,21 @@ int ImGui::GetColumnsCount()
return window->DC.ColumnsCount; return window->DC.ColumnsCount;
} }
static float GetDraggedColumnOffset(int column_index)
{
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
// window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
x -= window->Pos.x;
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
return x;
}
float ImGui::GetColumnOffset(int column_index) float ImGui::GetColumnOffset(int column_index)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
@ -7437,6 +7578,13 @@ float ImGui::GetColumnOffset(int column_index)
if (column_index < 0) if (column_index < 0)
column_index = window->DC.ColumnsCurrent; column_index = window->DC.ColumnsCurrent;
if (g.ActiveId)
{
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
if (g.ActiveId == column_id)
return GetDraggedColumnOffset(column_index);
}
// Read from cache // Read from cache
IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size()); IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
const float t = window->DC.ColumnsOffsetsT[column_index]; const float t = window->DC.ColumnsOffsetsT[column_index];
@ -7513,7 +7661,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
if (IsClippedEx(column_rect, false)) if (IsClippedEx(column_rect, &column_id, false))
continue; continue;
bool hovered, held; bool hovered, held;
@ -7528,10 +7676,11 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
if (held) if (held)
{ {
x -= window->Pos.x; if (g.ActiveIdIsJustActivated)
x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing); g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
x = GetDraggedColumnOffset(i);
SetColumnOffset(i, x); SetColumnOffset(i, x);
x += window->Pos.x;
} }
} }
} }
@ -9866,29 +10015,32 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::InputFloat3("input float3", vec4a); ImGui::InputFloat3("input float3", vec4a);
} }
/*
{ {
static int i1=50; static int i1=50;
static int i2=42; static int i2=42;
ImGui::DragInt("drag int", &i1, 1); ImGui::DragInt("drag int", &i1, 1);
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100); ImGui::SameLine();
ImGui::TextColored(ImColor(170,170,170,255), "(?)");
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input text");
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
static float f1=1.00f; static float f1=1.00f;
static float f2=0.0067f; static float f2=0.0067f;
ImGui::DragFloat("drag float", &f1, 1.0f); ImGui::DragFloat("drag float", &f1, 1.0f);
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f"); ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
} }
*/
{ {
static int i1=0; static int i1=0;
static int i2=42; //static int i2=42;
ImGui::SliderInt("slider int 0..3", &i1, 0, 3); ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
ImGui::SliderInt("slider int -100..100", &i2, -100, 100); //ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
static float f1=1.123f; static float f1=0.123f;
static float f2=0; static float f2=0.0f;
ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f); ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f); ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
static float angle = 0.0f; static float angle = 0.0f;
ImGui::SliderAngle("slider angle", &angle); ImGui::SliderAngle("slider angle", &angle);
@ -9916,18 +10068,24 @@ void ImGui::ShowTestWindow(bool* opened)
static int vec4i[4] = { 1, 5, 100, 255 }; static int vec4i[4] = { 1, 5, 100, 255 };
ImGui::InputFloat2("input float2", vec4f); ImGui::InputFloat2("input float2", vec4f);
ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
ImGui::InputInt2("input int2", vec4i); ImGui::InputInt2("input int2", vec4i);
ImGui::SliderInt2("slider int2", vec4i, 0, 255); ImGui::SliderInt2("slider int2", vec4i, 0, 255);
ImGui::InputFloat3("input float3", vec4f); ImGui::InputFloat3("input float3", vec4f);
ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
ImGui::InputInt3("input int3", vec4i); ImGui::InputInt3("input int3", vec4i);
ImGui::SliderInt3("slider int3", vec4i, 0, 255); ImGui::SliderInt3("slider int3", vec4i, 0, 255);
ImGui::InputFloat4("input float4", vec4f); ImGui::InputFloat4("input float4", vec4f);
ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);
ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
ImGui::InputInt4("input int4", vec4i); ImGui::InputInt4("input int4", vec4i);
ImGui::DragInt4("drag int4", vec4i, 1, 0, 255);
ImGui::SliderInt4("slider int4", vec4i, 0, 255); ImGui::SliderInt4("slider int4", vec4i, 0, 255);
ImGui::Indent(); ImGui::Indent();
@ -10491,9 +10649,9 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::End(); ImGui::End();
} }
void ImGui::ShowMetricsWindow(bool* opened1) void ImGui::ShowMetricsWindow(bool* opened)
{ {
if (ImGui::Begin("ImGui Metrics", opened1)) if (ImGui::Begin("ImGui Metrics", opened))
{ {
ImGui::Text("ImGui %s", ImGui::GetVersion()); ImGui::Text("ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
@ -10504,13 +10662,13 @@ void ImGui::ShowMetricsWindow(bool* opened1)
{ {
static void NodeDrawList(ImDrawList* draw_list, const char* label) static void NodeDrawList(ImDrawList* draw_list, const char* label)
{ {
bool opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->commands.size()); bool node_opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->commands.size());
if (draw_list == ImGui::GetWindowDrawList()) if (draw_list == ImGui::GetWindowDrawList())
{ {
ImGui::SameLine(); ImGui::SameLine();
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
} }
if (!opened) if (!node_opened)
return; return;
for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); pcmd++) for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); pcmd++)
if (pcmd->user_callback) if (pcmd->user_callback)

View File

@ -1,4 +1,4 @@
// ImGui library v1.38 WIP // ImGui library v1.39 WIP
// See .cpp file for documentation. // See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code. // See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase. // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -13,7 +13,7 @@
#include <stdlib.h> // NULL, malloc, free, qsort, atoi #include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp #include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.38 WIP" #define IMGUI_VERSION "1.39 WIP"
// Define assertion handler. // Define assertion handler.
#ifndef IM_ASSERT #ifndef IM_ASSERT
@ -317,9 +317,14 @@ namespace ImGui
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
// Widgets: Drags (tip: ctrl+click on a drag box to input text) // Widgets: Drags (tip: ctrl+click on a drag box to input text)
// ImGui 1.38+ work-in-progress, may change name or API. IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
// Widgets: Input // Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
@ -799,6 +804,7 @@ struct ImGuiStorage
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application. // - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0); IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0);
IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
// Use on your own storage if you know only integer are being stored (open/close all tree nodes) // Use on your own storage if you know only integer are being stored (open/close all tree nodes)
IMGUI_API void SetAllInt(int val); IMGUI_API void SetAllInt(int val);