Updated license docs.

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Бранимир Караџић 2022-07-30 10:55:48 -07:00
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# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
# C extensions
*.so
# Distribution / packaging
.Python
env/
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
*.egg-info/
.installed.cfg
*.egg
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*,cover
# Translations
*.mo
*.pot
# Django stuff:
*.log
# Sphinx documentation
docs/_build/
# PyBuilder
target/
.idea/

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# IconFontCppHeaders
[https://github.com/juliettef/IconFontCppHeaders](https://github.com/juliettef/IconFontCppHeaders)
C++11, C89 and None headers for icon fonts Font Awesome, Google Material Design icons and Kenney game icons.
A set of header files for using icon fonts in C, C++ and [None](https://bitbucket.org/duangle/nonelang/src), along with the python generator used to create the files.
Each header contains defines for one font, with each icon code point defined as ICON_*, along with the min and max code points for font loading purposes.
## Fonts
* [Font Awesome](http://fontawesome.io/)
* [github repository](https://github.com/FortAwesome/Font-Awesome/)
* [fontawesome-webfont.ttf](https://github.com/FortAwesome/Font-Awesome/blob/master/fonts/fontawesome-webfont.ttf)
* [Google Material Design icons](https://design.google.com/icons/)
* [github repository](https://github.com/google/material-design-icons/)
* [MaterialIcons-Regular.ttf](https://github.com/google/material-design-icons/blob/master/iconfont/MaterialIcons-Regular.ttf)
* [Kenney Game icons](http://kenney.nl/assets/game-icons) and [Game icons expansion](http://kenney.nl/assets/game-icons-expansion)
* [github repository](https://github.com/SamBrishes/kenney-icon-font)
* [kenney-icon-font.ttf](https://github.com/SamBrishes/kenney-icon-font/blob/master/fonts/kenney-icon-font.ttf)
## Example Code
Using [dear imgui](https://github.com/ocornut/imgui) as an example UI library:
#include "IconsFontAwesome.h"
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF( fontFile.c_str(), 16.0f, &icons_config, icons_ranges);
// in an imgui window somewhere...
ImGui::Text( ICON_FA_FILE " File" ); // use string literal concatenation, ouputs a file icon and File as a string.
## Projects using the font icon header files
### [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
### [Avoyd](http://www.avoyd.com) - Game
The Edit Tool UI uses [dear imgui](https://github.com/ocornut/imgui) with [Font Awesome](http://fontawesome.io/) fonts.
![Avoyd Edit Tool with Font Awesome fonts](https://www.enkisoftware.com/images/2017-02-22_Avoyd_Editor_UI_ImGui_Font_Awesome.png)
## Credits
Development - [Juliette Foucaut](http://www.enkisoftware.com/about.html#juliette) - [@juliettef](https://github.com/juliettef)
Requirements - [Doug Binks](http://www.enkisoftware.com/about.html#doug) - [@dougbinks](https://github.com/dougbinks)
[None language](https://bitbucket.org/duangle/nonelang/src) [format definition and refactoring](https://gist.github.com/paniq/4a734e9d8e86a2373b5bc4ca719855ec) - [Leonard Ritter](http://www.leonard-ritter.com/) - [@paniq](https://github.com/paniq)

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3rdparty/stb/LICENSE vendored Normal file
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This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -36,77 +36,20 @@ All required 3rd party libraries are included in bgfx repository in
`3rdparty/ <https://github.com/bkaradzic/bgfx/tree/master/3rdparty>`__
directory.
Blendish (MIT)
~~~~~~~~~~~~~~
Blendish - Blender 2.5 UI based theming functions for NanoVG.
- https://bitbucket.org/duangle/oui-blendish
edtaa3 (MIT)
~~~~~~~~~~~~
Contour Rendering by Distance Fields
- https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields
fcpp (BSD)
~~~~~~~~~~
Frexx C preprocessor
- https://github.com/bagder/fcpp
Forsyth Triangle Order Optimizer (Public Domain)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- http://gameangst.com/?p=9
FreeType
~~~~~~~~
- http://www.freetype.org/
glsl-optimizer (MIT)
~~~~~~~~~~~~~~~~~~~~
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile
shader optimization.
- https://github.com/aras-p/glsl-optimizer
NanoVG (ZLIB)
~~~~~~~~~~~~~
NanoVG is small antialiased vector graphics rendering library.
- https://github.com/memononen/nanovg
ImGui (MIT)
~~~~~~~~~~~
Bloat-free Immediate Mode Graphical User interface for C++ with minimal
dependencies.
- https://github.com/ocornut/imgui
SDF (MIT)
~~~~~~~~~
Sweep-and-update Euclidean distance transform of an antialised image for
contour texturing.
- https://github.com/memononen/SDF
stb (Public Domain)
~~~~~~~~~~~~~~~~~~~
- http://nothings.org
Vertex Cache Optimised Index Buffer Compression (BSD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- https://github.com/ConorStokes/IndexBufferCompression
- cgltf (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/cgltf/LICENSE>`__)
- Dear ImGui (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/dear-imgui/LICENSE.txt>`__)
- Blendish (`MIT <https://github.com/bkaradzic/bgfx/blob/67b2f1e2bfcf6015db6d8b5c2d6fcfd5cee7e167/examples/20-nanovg/blendish.h#L2-L22>`__)
- fcpp (`BSD <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/fcpp/COPYING>`__)
- glsl-optimizer (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/glsl-optimizer/license.txt>`__)
- glslang (`Apache 2.0 <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/glslang/LICENSE.txt>`__)
- IconFontCppHeaders (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/iconfontheaders/LICENSE>`__)
- meshoptimizer (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/meshoptimizer/LICENSE.md>`__)
- NanoVG (`ZLIB <https://github.com/bkaradzic/bgfx/blob/67b2f1e2bfcf6015db6d8b5c2d6fcfd5cee7e167/examples/common/nanovg/nanovg.cpp#L2-L16>`__)
- SDF (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/sdf/LICENSE.txt>`__)
- spirv-cross (`Apache 2.0 <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/spirv-cross/LICENSE>`__)
- spirv-headers (`Khronos/MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/spirv-headers/LICENSE>`__)
- spirv-tools (`Apache 2.0 <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/spirv-tools/LICENSE>`__)
- stb (`Public Domain <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/stb/LICENSE>`__)
Assets
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