mirror of https://github.com/bkaradzic/bgfx
Updated license docs.
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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env/
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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*.egg-info/
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.installed.cfg
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*.egg
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*,cover
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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target/
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.idea/
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@ -1,53 +0,0 @@
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# IconFontCppHeaders
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[https://github.com/juliettef/IconFontCppHeaders](https://github.com/juliettef/IconFontCppHeaders)
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C++11, C89 and None headers for icon fonts Font Awesome, Google Material Design icons and Kenney game icons.
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A set of header files for using icon fonts in C, C++ and [None](https://bitbucket.org/duangle/nonelang/src), along with the python generator used to create the files.
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Each header contains defines for one font, with each icon code point defined as ICON_*, along with the min and max code points for font loading purposes.
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## Fonts
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* [Font Awesome](http://fontawesome.io/)
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* [github repository](https://github.com/FortAwesome/Font-Awesome/)
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* [fontawesome-webfont.ttf](https://github.com/FortAwesome/Font-Awesome/blob/master/fonts/fontawesome-webfont.ttf)
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* [Google Material Design icons](https://design.google.com/icons/)
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* [github repository](https://github.com/google/material-design-icons/)
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* [MaterialIcons-Regular.ttf](https://github.com/google/material-design-icons/blob/master/iconfont/MaterialIcons-Regular.ttf)
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* [Kenney Game icons](http://kenney.nl/assets/game-icons) and [Game icons expansion](http://kenney.nl/assets/game-icons-expansion)
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* [github repository](https://github.com/SamBrishes/kenney-icon-font)
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* [kenney-icon-font.ttf](https://github.com/SamBrishes/kenney-icon-font/blob/master/fonts/kenney-icon-font.ttf)
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## Example Code
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Using [dear imgui](https://github.com/ocornut/imgui) as an example UI library:
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#include "IconsFontAwesome.h"
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontDefault();
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// merge in icons from Font Awesome
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static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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io.Fonts->AddFontFromFileTTF( fontFile.c_str(), 16.0f, &icons_config, icons_ranges);
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// in an imgui window somewhere...
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ImGui::Text( ICON_FA_FILE " File" ); // use string literal concatenation, ouputs a file icon and File as a string.
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## Projects using the font icon header files
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### [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
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### [Avoyd](http://www.avoyd.com) - Game
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The Edit Tool UI uses [dear imgui](https://github.com/ocornut/imgui) with [Font Awesome](http://fontawesome.io/) fonts.
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![Avoyd Edit Tool with Font Awesome fonts](https://www.enkisoftware.com/images/2017-02-22_Avoyd_Editor_UI_ImGui_Font_Awesome.png)
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## Credits
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Development - [Juliette Foucaut](http://www.enkisoftware.com/about.html#juliette) - [@juliettef](https://github.com/juliettef)
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Requirements - [Doug Binks](http://www.enkisoftware.com/about.html#doug) - [@dougbinks](https://github.com/dougbinks)
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[None language](https://bitbucket.org/duangle/nonelang/src) [format definition and refactoring](https://gist.github.com/paniq/4a734e9d8e86a2373b5bc4ca719855ec) - [Leonard Ritter](http://www.leonard-ritter.com/) - [@paniq](https://github.com/paniq)
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@ -0,0 +1,37 @@
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This software is available under 2 licenses -- choose whichever you prefer.
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------------------------------------------------------------------------------
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ALTERNATIVE A - MIT License
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Copyright (c) 2017 Sean Barrett
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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------------------------------------------------------------------------------
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ALTERNATIVE B - Public Domain (www.unlicense.org)
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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software, either in source code form or as a compiled binary, for any purpose,
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commercial or non-commercial, and by any means.
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In jurisdictions that recognize copyright laws, the author or authors of this
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software dedicate any and all copyright interest in the software to the public
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domain. We make this dedication for the benefit of the public at large and to
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the detriment of our heirs and successors. We intend this dedication to be an
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overt act of relinquishment in perpetuity of all present and future rights to
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this software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@ -36,77 +36,20 @@ All required 3rd party libraries are included in bgfx repository in
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`3rdparty/ <https://github.com/bkaradzic/bgfx/tree/master/3rdparty>`__
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`3rdparty/ <https://github.com/bkaradzic/bgfx/tree/master/3rdparty>`__
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directory.
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directory.
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Blendish (MIT)
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- cgltf (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/cgltf/LICENSE>`__)
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~~~~~~~~~~~~~~
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- Dear ImGui (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/dear-imgui/LICENSE.txt>`__)
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- Blendish (`MIT <https://github.com/bkaradzic/bgfx/blob/67b2f1e2bfcf6015db6d8b5c2d6fcfd5cee7e167/examples/20-nanovg/blendish.h#L2-L22>`__)
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Blendish - Blender 2.5 UI based theming functions for NanoVG.
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- fcpp (`BSD <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/fcpp/COPYING>`__)
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- glsl-optimizer (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/glsl-optimizer/license.txt>`__)
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- https://bitbucket.org/duangle/oui-blendish
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- glslang (`Apache 2.0 <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/glslang/LICENSE.txt>`__)
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- IconFontCppHeaders (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/iconfontheaders/LICENSE>`__)
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edtaa3 (MIT)
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- meshoptimizer (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/meshoptimizer/LICENSE.md>`__)
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~~~~~~~~~~~~
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- NanoVG (`ZLIB <https://github.com/bkaradzic/bgfx/blob/67b2f1e2bfcf6015db6d8b5c2d6fcfd5cee7e167/examples/common/nanovg/nanovg.cpp#L2-L16>`__)
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- SDF (`MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/sdf/LICENSE.txt>`__)
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Contour Rendering by Distance Fields
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- spirv-cross (`Apache 2.0 <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/spirv-cross/LICENSE>`__)
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- spirv-headers (`Khronos/MIT <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/spirv-headers/LICENSE>`__)
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- https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields
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- spirv-tools (`Apache 2.0 <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/spirv-tools/LICENSE>`__)
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- stb (`Public Domain <https://github.com/bkaradzic/bgfx/blob/master/3rdparty/stb/LICENSE>`__)
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fcpp (BSD)
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~~~~~~~~~~
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Frexx C preprocessor
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- https://github.com/bagder/fcpp
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Forsyth Triangle Order Optimizer (Public Domain)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- http://gameangst.com/?p=9
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FreeType
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~~~~~~~~
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- http://www.freetype.org/
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glsl-optimizer (MIT)
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~~~~~~~~~~~~~~~~~~~~
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GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile
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shader optimization.
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- https://github.com/aras-p/glsl-optimizer
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NanoVG (ZLIB)
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~~~~~~~~~~~~~
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NanoVG is small antialiased vector graphics rendering library.
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- https://github.com/memononen/nanovg
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ImGui (MIT)
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~~~~~~~~~~~
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Bloat-free Immediate Mode Graphical User interface for C++ with minimal
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dependencies.
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- https://github.com/ocornut/imgui
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SDF (MIT)
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~~~~~~~~~
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Sweep-and-update Euclidean distance transform of an antialised image for
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contour texturing.
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- https://github.com/memononen/SDF
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stb (Public Domain)
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~~~~~~~~~~~~~~~~~~~
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- http://nothings.org
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Vertex Cache Optimised Index Buffer Compression (BSD)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- https://github.com/ConorStokes/IndexBufferCompression
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Assets
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Assets
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------
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------
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