Updated docs.

This commit is contained in:
Branimir Karadžić 2016-04-29 09:43:23 -07:00
parent d20c854766
commit 0d4d3ab401
10 changed files with 72 additions and 30 deletions

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@ -226,12 +226,13 @@
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>

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@ -226,12 +226,13 @@
</ul>
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<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
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@ -625,41 +626,55 @@ changing <code class="docutils literal"><span class="pre">BGFX_CONFIG_MAX_DRAW_C
<td>30</td>
<td>27000</td>
</tr>
<tr class="row-odd"><td>i5-4250U 1.3</td>
<tr class="row-odd"><td>i5-6200U 2.3</td>
<td>DX11</td>
<td>Intel 520</td>
<td>x64/GCC/Win 10</td>
<td>30</td>
<td>27000</td>
</tr>
<tr class="row-even"><td>i5-4250U 1.3</td>
<td>GL2.1</td>
<td>HD5000</td>
<td>x64/Clang/OSX 10.9</td>
<td>28</td>
<td>21852</td>
</tr>
<tr class="row-even"><td>Q8200 2.33</td>
<tr class="row-odd"><td>Q8200 2.33</td>
<td>NV 319.32</td>
<td>GTX260</td>
<td>x64/GCC/Linux</td>
<td>27</td>
<td>19683</td>
</tr>
<tr class="row-odd"><td>i7-2600K 3.4</td>
<tr class="row-even"><td>i7-2600K 3.4</td>
<td>DX9</td>
<td>AMD6800</td>
<td>x64/VS2012/Win 7</td>
<td>27</td>
<td>19683</td>
</tr>
<tr class="row-even"><td>i7-2600K 3.4</td>
<tr class="row-odd"><td>i7-2600K 3.4</td>
<td>GL2.1</td>
<td>AMD6800</td>
<td>x64/VS2012/Win 7</td>
<td>26</td>
<td>17576</td>
</tr>
<tr class="row-odd"><td>i7-4770R 3.2</td>
<tr class="row-even"><td>i7-4770R 3.2</td>
<td>Mesa 10.5.9</td>
<td>HD5200</td>
<td>x64/GCC/Linux</td>
<td>26</td>
<td>17576</td>
</tr>
<tr class="row-odd"><td>i5-6200U 2.3</td>
<td>GL</td>
<td>Intel 520</td>
<td>x64/GCC/Win 10</td>
<td>26</td>
<td>17576</td>
</tr>
<tr class="row-even"><td>i7-920 2.66</td>
<td>DX9-Wine</td>
<td>GTX650Ti</td>
@ -667,83 +682,97 @@ changing <code class="docutils literal"><span class="pre">BGFX_CONFIG_MAX_DRAW_C
<td>24</td>
<td>13824</td>
</tr>
<tr class="row-odd"><td>i7-4750HQ 2.0</td>
<tr class="row-odd"><td>i5-6200U 2.3</td>
<td>Mesa 10.5.9</td>
<td>Intel 520</td>
<td>x64/GCC/Linux</td>
<td>23</td>
<td>12167</td>
</tr>
<tr class="row-even"><td>i7-4750HQ 2.0</td>
<td>Mesa 10.0.1</td>
<td>HD5200</td>
<td>x64/GCC/Linux</td>
<td>22</td>
<td>10648</td>
</tr>
<tr class="row-even"><td>i7-4750HQ 2.0</td>
<tr class="row-odd"><td>i7-4750HQ 2.0</td>
<td>Mesa 10.1.3</td>
<td>HD5200</td>
<td>x64/GCC/Linux</td>
<td>21</td>
<td>9261</td>
</tr>
<tr class="row-odd"><td>i7-920 2.66</td>
<tr class="row-even"><td>i7-920 2.66</td>
<td>ES2-ANGLE</td>
<td>GTX650Ti</td>
<td>x86/VS2008/Win 7</td>
<td>21</td>
<td>9261</td>
</tr>
<tr class="row-even"><td>Q8200 2.33</td>
<tr class="row-odd"><td>Q8200 2.33</td>
<td>Gallium 0.4</td>
<td>AMD5770</td>
<td>x64/GCC/Linux</td>
<td>21</td>
<td>9261</td>
</tr>
<tr class="row-odd"><td>i5-4250U 1.3</td>
<tr class="row-even"><td>i5-4250U 1.3</td>
<td>ES2</td>
<td>HD5000</td>
<td>JIT/Clang/PNaCl 31</td>
<td>21</td>
<td>9261</td>
</tr>
<tr class="row-even"><td>i5-4250U 1.3</td>
<tr class="row-odd"><td>i5-4250U 1.3</td>
<td>ES2</td>
<td>HD5000</td>
<td>x86/GCC/NaCl 31</td>
<td>20</td>
<td>8000</td>
</tr>
<tr class="row-odd"><td>Q8200 2.33</td>
<tr class="row-even"><td>Q8200 2.33</td>
<td>Gallium 0.4</td>
<td>GTX260</td>
<td>x64/GCC/Linux</td>
<td>19</td>
<td>6859</td>
</tr>
<tr class="row-even"><td>i5-2450M 2.5</td>
<tr class="row-odd"><td>i5-2450M 2.5</td>
<td>Mesa 10.2.0</td>
<td>HD3000</td>
<td>x64/GCC/Linux</td>
<td>19</td>
<td>6859</td>
</tr>
<tr class="row-odd"><td>i7-920 2.66</td>
<tr class="row-even"><td>i7-920 2.66</td>
<td>ES2-PowerVR</td>
<td>GTX650Ti</td>
<td>x86/VS2008/Win 7</td>
<td>18</td>
<td>5832</td>
</tr>
<tr class="row-even"><td>i7-920 2.66</td>
<tr class="row-odd"><td>i7-920 2.66</td>
<td>FF27-GL</td>
<td>GTX650Ti</td>
<td>JIT/Clang/W7-asm.js</td>
<td>17</td>
<td>4913</td>
</tr>
<tr class="row-odd"><td>i7-4750HQ 2.0</td>
<tr class="row-even"><td>i7-4750HQ 2.0</td>
<td>Mesa 8.0.5</td>
<td>LLVMPIPE</td>
<td>x64/GCC/Linux</td>
<td>16</td>
<td>4096</td>
</tr>
<tr class="row-odd"><td>i5-6200U 2.3</td>
<td>DX9</td>
<td>Intel 520</td>
<td>x64/GCC/Win 10</td>
<td>16</td>
<td>4096</td>
</tr>
<tr class="row-even"><td>i7-920 2.66</td>
<td>ES2-Qualcomm</td>
<td>GTX650Ti</td>

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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>

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@ -225,12 +225,13 @@
</ul>
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<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
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@ -431,12 +432,13 @@ licensed under permissive BSD-2 clause open source license.</p>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>

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@ -225,12 +225,13 @@
</ul>
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<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
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<li class="toctree-l1 current"><a class="current reference internal" href="">License</a><ul>

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</ul>
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<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>

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@ -224,12 +224,13 @@
</ul>
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<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tools.html#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
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</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="">Tools</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="#shader-compiler-shaderc">Shader Compiler (shaderc)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#building-shaders">Building shaders</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
<li class="toctree-l2"><a class="reference internal" href="#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
<li class="toctree-l2"><a class="reference internal" href="#texture-viewer-texturev">Texture Viewer (texturev)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
@ -290,6 +291,10 @@
<div class="section" id="tools">
<h1>Tools<a class="headerlink" href="#tools" title="Permalink to this headline"></a></h1>
<div class="section" id="geometry-compiler-geometryc">
<h2>Geometry Compiler (geometryc)<a class="headerlink" href="#geometry-compiler-geometryc" title="Permalink to this headline"></a></h2>
<p>Converts Wavefront .obj mesh file to format optimal for using with bgfx.</p>
</div>
<div class="section" id="shader-compiler-shaderc">
<h2>Shader Compiler (shaderc)<a class="headerlink" href="#shader-compiler-shaderc" title="Permalink to this headline"></a></h2>
<p>bgfx cross-platform shader language is based on GLSL syntax. It&#8217;s uses
@ -322,9 +327,9 @@ shaders is provided in examples. D3D9 and D3D11 shaders can be only compiled on
<h2>Texture Compiler (texturec)<a class="headerlink" href="#texture-compiler-texturec" title="Permalink to this headline"></a></h2>
<p>Convert PNG, TGA, DDS, KTX, PVR texture into bgfx supported texture formats.</p>
</div>
<div class="section" id="geometry-compiler-geometryc">
<h2>Geometry Compiler (geometryc)<a class="headerlink" href="#geometry-compiler-geometryc" title="Permalink to this headline"></a></h2>
<p>Converts Wavefront .obj mesh file to format optimal for using with bgfx.</p>
<div class="section" id="texture-viewer-texturev">
<h2>Texture Viewer (texturev)<a class="headerlink" href="#texture-viewer-texturev" title="Permalink to this headline"></a></h2>
<p>Texture viewer.</p>
</div>
</div>