mirror of https://github.com/bkaradzic/bgfx
fix: layer rendering (#3339)
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@ -546,9 +546,9 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
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m_numWindows = 1;
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#if BX_PLATFORM_VISIONOS
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if ((m_mainFrameBuffer.m_swapChain->m_useLayerRenderer
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&& NULL == m_mainFrameBuffer.m_swapChain->m_layerRenderer)
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|| NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
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bool useLayerRenderer = m_mainFrameBuffer.m_swapChain->m_useLayerRenderer;
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if ((useLayerRenderer && NULL == m_mainFrameBuffer.m_swapChain->m_layerRenderer)
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|| (!useLayerRenderer && NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer))
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#else
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if (NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
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#endif // BX_PLATFORM_VISIONOS
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