D3D12: fix D3D12_VERTEX_BUFFER_VIEW stride when both vertex layout handles are valid

This commit is contained in:
falia18 2024-02-08 22:09:33 +01:00
parent a9f61040c7
commit 0a8d05c555

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@ -4253,7 +4253,7 @@ namespace bgfx { namespace d3d12
VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[handle];
vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
const uint16_t layoutIdx = !isValid(vb.m_layoutHandle) ? stream.m_layoutHandle.idx : vb.m_layoutHandle.idx;
const uint16_t layoutIdx = isValid(stream.m_layoutHandle) ? stream.m_layoutHandle.idx : vb.m_layoutHandle.idx;
const VertexLayout& layout = s_renderD3D12->m_vertexLayouts[layoutIdx];
const uint32_t stride = layout.m_stride;