D3D12: Fixed texture barrier state after destruction.
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@ -4888,7 +4888,8 @@ data.NumQualityLevels = 0;
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}
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s_renderD3D12->m_cmd.release(m_ptr);
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m_ptr = NULL;
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m_ptr = NULL;
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m_state = D3D12_RESOURCE_STATE_COMMON;
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}
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}
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