mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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@ -17,6 +17,7 @@
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- PROGRAMMER GUIDE (read me!)
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I help?
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- How do I update to a newer version of ImGui?
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- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
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- I integrated ImGui in my engine and the text or lines are blurry..
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@ -237,6 +238,10 @@
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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======================================
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Q: How can I help?
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A: - If you are experienced enough with ImGui and with C/C++, look at the todo list and see how you want/can help!
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- Become a Patron/donate. Convince your company to become a Patron or provide serious funding for development time.
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Q: How do I update to a newer version of ImGui?
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A: Overwrite the following files:
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imgui.cpp
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@ -402,9 +407,10 @@
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ISSUES & TODO-LIST
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==================
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Issue numbers (#) refer to github issues.
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Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues
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The list below consist mostly of notes of things to do before they are requested/discussed by users (at that point it usually happens on the github)
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- doc: add a proper documentation+regression testing system (#435)
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- window: maximum window size settings (per-axis). for large popups in particular user may not want the popup to fill all space.
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
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- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis).
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@ -421,7 +427,7 @@
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
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- splitter: formalize the splitter idiom into an official api (we want to handle n-way split)
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- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
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- widgets: clean up widgets internal toward exposing everything.
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- widgets: add disabled and read-only modes (#211)
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@ -444,13 +450,14 @@
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- layout: horizontal flow until no space left (#404)
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#125)
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- columns: columns header to act as button (~sort op) and allow resize/reorder (#125)
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- columns: user specify columns size (#125)
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- columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125)
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- columns: user specify columns size (#513, #125)
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- columns: flag to add horizontal separator above/below?
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- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
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- combo: sparse combo boxes (via function call?)
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- combo: sparse combo boxes (via function call?) / iterators
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- combo: contents should extends to fit label if combo widget is small
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- listbox: multiple selection
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!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
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- popups: add variant using global identifier similar to Begin/End (#402)
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- popups: border options. richer api like BeginChild() perhaps? (#197)
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- menus: local shortcuts, global shortcuts (#126)
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- menus: local shortcuts, global shortcuts (#456, #126)
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- menus: icons
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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- statusbar: add a per-window status bar helper similar to what menubar does.
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- tabs
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- tabs (#261, #351)
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- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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- gauge: various forms of gauge/loading bars widgets
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- color: the color helpers/typing is a mess and needs sorting out.
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- color: add a better color picker
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- color: add a better color picker (#346)
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- node/graph editor (#306)
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- pie menus patterns (#434)
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- plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals)
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- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- style: add window shadows.
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- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
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- style: color-box not always square?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
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- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
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- style: global scale setting.
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- text: simple markup language for color change?
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- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
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- keyboard: full keyboard navigation and focus.
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- keyboard: full keyboard navigation and focus. (#323)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- input: rework IO system to be able to pass actual ordered/timestamped events.
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- input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: color child window height expressed in multiple of line height.
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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- drawlist: user probably can't call Clear() because we expect a texture to be pushed in the stack.
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- examples: directx9/directx11: save/restore device state more thoroughly.
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- optimization: use another hash function than crc32, e.g. FNV1a
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{
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if (!draw_list->CmdBuffer.empty() && !draw_list->VtxBuffer.empty())
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{
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if (draw_list->CmdBuffer.back().ElemCount == 0)
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// Remove trailing command if unused
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ImDrawCmd& last_cmd = draw_list->CmdBuffer.back();
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if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL)
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draw_list->CmdBuffer.pop_back();
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out_render_list.push_back(draw_list);
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// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices)
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// If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly.
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const unsigned long long int max_vtx_idx = (unsigned long long int)1L << (sizeof(ImDrawIdx)*8);
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(void)max_vtx_idx;
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IM_ASSERT((unsigned long long int)draw_list->_VtxCurrentIdx <= max_vtx_idx); // Too many vertices in same ImDrawList
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IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); // Sanity check. Bug or mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
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IM_ASSERT((unsigned long long int)draw_list->_VtxCurrentIdx <= max_vtx_idx); // Too many vertices in same ImDrawList. See comment above.
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GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
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GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size;
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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// Render
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
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ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
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ImVec2 text_size(0.f, 0.f);
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if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
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@ -905,7 +905,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
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CmdBuffer.back().ElemCount -= idx_unused;
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_VtxWritePtr -= vtx_unused;
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_IdxWritePtr -= idx_unused;
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_VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size;
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_VtxCurrentIdx = (unsigned int)VtxBuffer.Size;
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}
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// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
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