Updated ImGui.

This commit is contained in:
Branimir Karadžić 2016-02-01 09:32:20 -08:00
parent ed061b62fc
commit 08528f7459
2 changed files with 30 additions and 15 deletions

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@ -17,6 +17,7 @@
- PROGRAMMER GUIDE (read me!)
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I help?
- How do I update to a newer version of ImGui?
- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
- I integrated ImGui in my engine and the text or lines are blurry..
@ -237,6 +238,10 @@
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
======================================
Q: How can I help?
A: - If you are experienced enough with ImGui and with C/C++, look at the todo list and see how you want/can help!
- Become a Patron/donate. Convince your company to become a Patron or provide serious funding for development time.
Q: How do I update to a newer version of ImGui?
A: Overwrite the following files:
imgui.cpp
@ -402,9 +407,10 @@
ISSUES & TODO-LIST
==================
Issue numbers (#) refer to github issues.
Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues
The list below consist mostly of notes of things to do before they are requested/discussed by users (at that point it usually happens on the github)
- doc: add a proper documentation+regression testing system (#435)
- window: maximum window size settings (per-axis). for large popups in particular user may not want the popup to fill all space.
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis).
@ -421,7 +427,7 @@
- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
- splitter: formalize the splitter idiom into an official api (we want to handle n-way split)
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
- widgets: clean up widgets internal toward exposing everything.
- widgets: add disabled and read-only modes (#211)
@ -444,13 +450,14 @@
- layout: horizontal flow until no space left (#404)
- layout: more generic alignment state (left/right/centered) for single items?
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#125)
- columns: columns header to act as button (~sort op) and allow resize/reorder (#125)
- columns: user specify columns size (#125)
- columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125)
- columns: user specify columns size (#513, #125)
- columns: flag to add horizontal separator above/below?
- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
- combo: sparse combo boxes (via function call?)
- combo: sparse combo boxes (via function call?) / iterators
- combo: contents should extends to fit label if combo widget is small
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
- listbox: multiple selection
@ -460,15 +467,16 @@
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
- popups: add variant using global identifier similar to Begin/End (#402)
- popups: border options. richer api like BeginChild() perhaps? (#197)
- menus: local shortcuts, global shortcuts (#126)
- menus: local shortcuts, global shortcuts (#456, #126)
- menus: icons
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
- statusbar: add a per-window status bar helper similar to what menubar does.
- tabs
- tabs (#261, #351)
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
- gauge: various forms of gauge/loading bars widgets
- color: the color helpers/typing is a mess and needs sorting out.
- color: add a better color picker
- color: add a better color picker (#346)
- node/graph editor (#306)
- pie menus patterns (#434)
- plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals)
- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
@ -491,12 +499,14 @@
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
- settings: write more decent code to allow saving/loading new fields
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
- style: add window shadows.
- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
- style: color-box not always square?
- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
- style: global scale setting.
- text: simple markup language for color change?
- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
- log: LogButtons() options for specifying depth and/or hiding depth slider
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
@ -506,7 +516,7 @@
- filters: handle wildcards (with implicit leading/trailing *), regexps
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
- keyboard: full keyboard navigation and focus.
- keyboard: full keyboard navigation and focus. (#323)
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
- input: rework IO system to be able to pass actual ordered/timestamped events.
- input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
@ -515,6 +525,7 @@
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
- style editor: color child window height expressed in multiple of line height.
- remote: make a system like RemoteImGui first-class citizen/project (#75)
- drawlist: user probably can't call Clear() because we expect a texture to be pushed in the stack.
- examples: directx9/directx11: save/restore device state more thoroughly.
- optimization: use another hash function than crc32, e.g. FNV1a
@ -2278,15 +2289,19 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
{
if (!draw_list->CmdBuffer.empty() && !draw_list->VtxBuffer.empty())
{
if (draw_list->CmdBuffer.back().ElemCount == 0)
// Remove trailing command if unused
ImDrawCmd& last_cmd = draw_list->CmdBuffer.back();
if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL)
draw_list->CmdBuffer.pop_back();
out_render_list.push_back(draw_list);
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices)
// If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly.
const unsigned long long int max_vtx_idx = (unsigned long long int)1L << (sizeof(ImDrawIdx)*8);
(void)max_vtx_idx;
IM_ASSERT((unsigned long long int)draw_list->_VtxCurrentIdx <= max_vtx_idx); // Too many vertices in same ImDrawList
IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); // Sanity check. Bug or mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
IM_ASSERT((unsigned long long int)draw_list->_VtxCurrentIdx <= max_vtx_idx); // Too many vertices in same ImDrawList. See comment above.
GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size;
@ -7576,7 +7591,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
// Render
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
ImVec2 text_size(0.f, 0.f);
if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))

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@ -905,7 +905,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
CmdBuffer.back().ElemCount -= idx_unused;
_VtxWritePtr -= vtx_unused;
_IdxWritePtr -= idx_unused;
_VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size;
_VtxCurrentIdx = (unsigned int)VtxBuffer.Size;
}
// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.