mirror of https://github.com/bkaradzic/bgfx
Added HLSL pack/unpackHalf2x16.
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@ -25,6 +25,16 @@ ivec2 floatBitsToInt(vec2 _x) { return asint(_x); }
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ivec3 floatBitsToInt(vec3 _x) { return asint(_x); }
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ivec4 floatBitsToInt(vec4 _x) { return asint(_x); }
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uint packHalf2x16(vec2 _x)
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{
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return (f32tof16(_x.x)<<16) | f32tof16(_x.y);
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}
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vec2 unpackHalf2x16(uint _x)
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{
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return vec2(f16tof32(_x >> 16), f16tof32(_x) );
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}
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#define SHARED groupshared
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#define IMAGE2D_RO(_name, _reg) Texture2D _name : register(t[_reg])
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