mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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92f9f1e098
commit
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@ -225,7 +225,9 @@ namespace bgfx
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HashMap::iterator it = m_hashMap.find(_hash);
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if (it != m_hashMap.end() )
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{
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return &m_data[it->second].m_value;
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uint16_t handle = it->second;
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m_alloc.touch(handle);
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return &m_data[handle].m_value;
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}
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return NULL;
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@ -1467,6 +1467,8 @@ namespace bgfx { namespace d3d12
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void postReset()
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{
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memset(m_backBufferColorFence, 0, sizeof(m_backBufferColorFence) );
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uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
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@ -2847,7 +2849,7 @@ data.NumQualityLevels = 0;
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{
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ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, _size);
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uint8_t* data;
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DX_CHECK(staging->Map(0, nullptr, (void**)&data) );
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DX_CHECK(staging->Map(0, NULL, (void**)&data) );
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memcpy(data, _data, _size);
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staging->Unmap(0, NULL);
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@ -296,6 +296,7 @@ namespace bgfx { namespace d3d12
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{
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CommandQueue()
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: m_control(BX_COUNTOF(m_commandList) )
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, m_completedFence(0)
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{
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BX_STATIC_ASSERT(BX_COUNTOF(m_commandList) == BX_COUNTOF(m_release) );
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}
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@ -312,7 +313,8 @@ namespace bgfx { namespace d3d12
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, (void**)&m_commandQueue
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) );
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m_currentFence = 0;
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m_completedFence = 0;
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m_currentFence = 0;
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DX_CHECK(_device->CreateFence(0
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, D3D12_FENCE_FLAG_NONE
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, __uuidof(ID3D12Fence)
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