Combined sampler and compute binding.

This commit is contained in:
Branimir Karadžić 2015-01-13 22:34:48 -08:00
parent 99af670622
commit 069de61bdb
4 changed files with 86 additions and 75 deletions

View File

@ -1026,15 +1026,36 @@ namespace bgfx
return info; return info;
} }
private: private:
typedef stl::unordered_map<stl::string, UniformInfo> UniformHashMap; typedef stl::unordered_map<stl::string, UniformInfo> UniformHashMap;
UniformHashMap m_uniforms; UniformHashMap m_uniforms;
}; };
struct Sampler struct Binding
{ {
uint32_t m_flags; enum Enum
{
Image,
IndexBuffer,
VertexBuffer,
Texture,
Count
};
uint16_t m_idx; uint16_t m_idx;
uint8_t m_type;
union
{
uint32_t m_flags;
struct
{
uint8_t m_format;
uint8_t m_access;
uint8_t m_mip;
} m_compute;
} m_un;
}; };
struct RenderDraw struct RenderDraw
@ -1064,8 +1085,9 @@ namespace bgfx
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii) for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
{ {
m_sampler[ii].m_idx = invalidHandle; m_bind[ii].m_idx = invalidHandle;
m_sampler[ii].m_flags = 0; m_bind[ii].m_type = uint8_t(Binding::Texture);
m_bind[ii].m_un.m_flags = 0;
} }
} }
@ -1090,25 +1112,7 @@ namespace bgfx
VertexDeclHandle m_vertexDecl; VertexDeclHandle m_vertexDecl;
IndexBufferHandle m_indexBuffer; IndexBufferHandle m_indexBuffer;
VertexBufferHandle m_instanceDataBuffer; VertexBufferHandle m_instanceDataBuffer;
Sampler m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS]; Binding m_bind[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
};
struct ComputeBinding
{
enum Enum
{
Image,
VertexBuffer,
IndexBuffer,
Count
};
uint16_t m_idx;
uint8_t m_format;
uint8_t m_access;
uint8_t m_mip;
uint8_t m_type;
}; };
struct RenderCompute struct RenderCompute
@ -1140,7 +1144,7 @@ namespace bgfx
uint16_t m_num; uint16_t m_num;
uint8_t m_submitFlags; uint8_t m_submitFlags;
ComputeBinding m_bind[BGFX_MAX_COMPUTE_BINDINGS]; Binding m_bind[BGFX_MAX_COMPUTE_BINDINGS];
}; };
union RenderItem union RenderItem
@ -1382,9 +1386,9 @@ namespace bgfx
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
{ {
Sampler& sampler = m_draw.m_sampler[_stage]; Binding& sampler = m_draw.m_bind[_stage];
sampler.m_idx = _handle.idx; sampler.m_idx = _handle.idx;
sampler.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags; sampler.m_un.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags;
if (isValid(_sampler) if (isValid(_sampler)
&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) ) && (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) )
@ -1396,32 +1400,32 @@ namespace bgfx
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
{ {
ComputeBinding& bind = m_compute.m_bind[_stage]; Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx; bind.m_idx = _handle.idx;
bind.m_format = 0; bind.m_type = uint8_t(Binding::IndexBuffer);
bind.m_access = uint8_t(_access); bind.m_un.m_compute.m_format = 0;
bind.m_mip = 0; bind.m_un.m_compute.m_access = uint8_t(_access);
bind.m_type = uint8_t(ComputeBinding::IndexBuffer); bind.m_un.m_compute.m_mip = 0;
} }
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
{ {
ComputeBinding& bind = m_compute.m_bind[_stage]; Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx; bind.m_idx = _handle.idx;
bind.m_format = 0; bind.m_type = uint8_t(Binding::VertexBuffer);
bind.m_access = uint8_t(_access); bind.m_un.m_compute.m_format = 0;
bind.m_mip = 0; bind.m_un.m_compute.m_access = uint8_t(_access);
bind.m_type = uint8_t(ComputeBinding::VertexBuffer); bind.m_un.m_compute.m_mip = 0;
} }
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access) void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
{ {
ComputeBinding& bind = m_compute.m_bind[_stage]; Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx; bind.m_idx = _handle.idx;
bind.m_format = uint8_t(_format); bind.m_type = uint8_t(Binding::Image);
bind.m_access = uint8_t(_access); bind.m_un.m_compute.m_format = uint8_t(_format);
bind.m_mip = _mip; bind.m_un.m_compute.m_access = uint8_t(_access);
bind.m_type = uint8_t(ComputeBinding::Image); bind.m_un.m_compute.m_mip = _mip;
if (isValid(_sampler) if (isValid(_sampler)
&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) ) && (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) )

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@ -3200,15 +3200,15 @@ namespace bgfx
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii) for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
{ {
const ComputeBinding& bind = compute.m_bind[ii]; const Binding& bind = compute.m_bind[ii];
if (invalidHandle != bind.m_idx) if (invalidHandle != bind.m_idx)
{ {
switch (bind.m_type) switch (bind.m_type)
{ {
case ComputeBinding::Image: case Binding::Image:
{ {
const TextureD3D11& texture = m_textures[bind.m_idx]; const TextureD3D11& texture = m_textures[bind.m_idx];
if (Access::Read != bind.m_access) if (Access::Read != bind.m_un.m_compute.m_access)
{ {
uav[ii] = texture.m_uav; uav[ii] = texture.m_uav;
} }
@ -3220,14 +3220,14 @@ namespace bgfx
} }
break; break;
case ComputeBinding::IndexBuffer: case Binding::IndexBuffer:
case ComputeBinding::VertexBuffer: case Binding::VertexBuffer:
{ {
const BufferD3D11& buffer = ComputeBinding::IndexBuffer == bind.m_type const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
? m_indexBuffers[bind.m_idx] ? m_indexBuffers[bind.m_idx]
: m_vertexBuffers[bind.m_idx] : m_vertexBuffers[bind.m_idx]
; ;
if (Access::Read != bind.m_access) if (Access::Read != bind.m_un.m_compute.m_access)
{ {
uav[ii] = buffer.m_uav; uav[ii] = buffer.m_uav;
} }
@ -3443,16 +3443,16 @@ namespace bgfx
uint32_t changes = 0; uint32_t changes = 0;
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage) for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{ {
const Sampler& sampler = draw.m_sampler[stage]; const Binding& sampler = draw.m_bind[stage];
Sampler& current = currentState.m_sampler[stage]; Binding& current = currentState.m_bind[stage];
if (current.m_idx != sampler.m_idx if (current.m_idx != sampler.m_idx
|| current.m_flags != sampler.m_flags || current.m_un.m_flags != sampler.m_un.m_flags
|| programChanged) || programChanged)
{ {
if (invalidHandle != sampler.m_idx) if (invalidHandle != sampler.m_idx)
{ {
TextureD3D11& texture = m_textures[sampler.m_idx]; TextureD3D11& texture = m_textures[sampler.m_idx];
texture.commit(stage, sampler.m_flags); texture.commit(stage, sampler.m_un.m_flags);
} }
else else
{ {

View File

@ -3168,15 +3168,15 @@ namespace bgfx
{ {
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage) for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{ {
const Sampler& sampler = draw.m_sampler[stage]; const Binding& sampler = draw.m_bind[stage];
Sampler& current = currentState.m_sampler[stage]; Binding& current = currentState.m_bind[stage];
if (current.m_idx != sampler.m_idx if (current.m_idx != sampler.m_idx
|| current.m_flags != sampler.m_flags || current.m_un.m_flags != sampler.m_un.m_flags
|| programChanged) || programChanged)
{ {
if (invalidHandle != sampler.m_idx) if (invalidHandle != sampler.m_idx)
{ {
m_textures[sampler.m_idx].commit(stage, sampler.m_flags); m_textures[sampler.m_idx].commit(stage, sampler.m_un.m_flags);
} }
else else
{ {

View File

@ -4373,20 +4373,27 @@ namespace bgfx
GLbitfield barrier = 0; GLbitfield barrier = 0;
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii) for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
{ {
const ComputeBinding& bind = compute.m_bind[ii]; const Binding& bind = compute.m_bind[ii];
if (invalidHandle != bind.m_idx) if (invalidHandle != bind.m_idx)
{ {
switch (bind.m_type) switch (bind.m_type)
{ {
case ComputeBinding::Image: case Binding::Image:
{ {
const TextureGL& texture = m_textures[bind.m_idx]; const TextureGL& texture = m_textures[bind.m_idx];
GL_CHECK(glBindImageTexture(ii, texture.m_id, bind.m_mip, GL_FALSE, 0, s_access[bind.m_access], s_imageFormat[bind.m_format]) ); GL_CHECK(glBindImageTexture(ii
, texture.m_id
, bind.m_un.m_compute.m_mip
, GL_FALSE
, 0
, s_access[bind.m_un.m_compute.m_access]
, s_imageFormat[bind.m_un.m_compute.m_format])
);
barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
} }
break; break;
case ComputeBinding::IndexBuffer: case Binding::IndexBuffer:
{ {
const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx]; const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id)); GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
@ -4394,7 +4401,7 @@ namespace bgfx
} }
break; break;
case ComputeBinding::VertexBuffer: case Binding::VertexBuffer:
{ {
const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx]; const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id)); GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
@ -4747,16 +4754,16 @@ namespace bgfx
{ {
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage) for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{ {
const Sampler& sampler = draw.m_sampler[stage]; const Binding& sampler = draw.m_bind[stage];
Sampler& current = currentState.m_sampler[stage]; Binding& current = currentState.m_bind[stage];
if (current.m_idx != sampler.m_idx if (current.m_idx != sampler.m_idx
|| current.m_flags != sampler.m_flags || current.m_un.m_flags != sampler.m_un.m_flags
|| programChanged) || programChanged)
{ {
if (invalidHandle != sampler.m_idx) if (invalidHandle != sampler.m_idx)
{ {
TextureGL& texture = m_textures[sampler.m_idx]; TextureGL& texture = m_textures[sampler.m_idx];
texture.commit(stage, sampler.m_flags); texture.commit(stage, sampler.m_un.m_flags);
} }
} }