D3D11: Fixed invalid blend state cache hash value.
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402a63be85
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0679776a4b
@ -104,6 +104,10 @@ namespace bgfx
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{
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invalidate(_key);
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m_hashMap.insert(stl::make_pair(_key, _value) );
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BX_CHECK(1 == getRefCount(_value), "Interface ref count %d, hash %" PRIx64 "."
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, getRefCount(_value)
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, _key
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);
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}
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Ty* find(uint64_t _key)
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@ -2485,31 +2485,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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_state &= BGFX_D3D11_BLEND_STATE_MASK;
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bx::HashMurmur2A murmur;
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murmur.begin();
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murmur.add(_state);
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const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
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const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
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bool hasFactor = f0 == (_state & f0)
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|| f1 == (_state & f1)
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;
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float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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if (hasFactor)
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{
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blendFactor[0] = ( (_rgba>>24) )/255.0f;
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blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
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blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
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blendFactor[3] = ( (_rgba )&0xff)/255.0f;
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}
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else
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{
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murmur.add(_rgba);
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}
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uint32_t hash = murmur.end();
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const uint64_t hash = _state;
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ID3D11BlendState* bs = m_blendStateCache.find(hash);
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if (NULL == bs)
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{
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@ -2587,6 +2563,22 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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m_blendStateCache.add(hash, bs);
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}
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const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
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const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
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bool hasFactor = false
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|| f0 == (_state & f0)
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|| f1 == (_state & f1)
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;
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float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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if (hasFactor)
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{
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blendFactor[0] = ( (_rgba>>24) )/255.0f;
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blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
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blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
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blendFactor[3] = ( (_rgba )&0xff)/255.0f;
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}
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m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
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}
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