Cleanup.
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21a55c5c67
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05fa433681
64
src/config.h
64
src/config.h
@ -12,76 +12,76 @@
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# define BGFX_CONFIG_DEBUG 0
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# define BGFX_CONFIG_DEBUG 0
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#endif // BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
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&& !defined(BGFX_CONFIG_RENDERER_METAL) \
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&& !defined(BGFX_CONFIG_RENDERER_METAL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
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&& !defined(BGFX_CONFIG_RENDERER_VULKAN) \
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&& !defined(BGFX_CONFIG_RENDERER_VULKAN) \
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&& !defined(BGFX_CONFIG_RENDERER_GNM)
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&& !defined(BGFX_CONFIG_RENDERER_GNM)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_XBOXONE \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_XBOXONE \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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# ifndef BGFX_CONFIG_RENDERER_METAL
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# ifndef BGFX_CONFIG_RENDERER_METAL
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# define BGFX_CONFIG_RENDERER_METAL (0 \
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# define BGFX_CONFIG_RENDERER_METAL (0 \
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|| (BX_PLATFORM_IOS && BX_CPU_ARM) \
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|| (BX_PLATFORM_IOS && BX_CPU_ARM) \
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|| (BX_PLATFORM_OSX >= 101100) \
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|| (BX_PLATFORM_OSX >= 101100) \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_METAL
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# endif // BGFX_CONFIG_RENDERER_METAL
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (0 \
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# define BGFX_CONFIG_RENDERER_OPENGL (0 \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
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# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_NX \
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|| BX_PLATFORM_NX \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_VULKAN
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# ifndef BGFX_CONFIG_RENDERER_VULKAN
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# define BGFX_CONFIG_RENDERER_VULKAN (0 \
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# define BGFX_CONFIG_RENDERER_VULKAN (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_NX \
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|| BX_PLATFORM_NX \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_VULKAN
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# endif // BGFX_CONFIG_RENDERER_VULKAN
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# ifndef BGFX_CONFIG_RENDERER_GNM
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# ifndef BGFX_CONFIG_RENDERER_GNM
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# define BGFX_CONFIG_RENDERER_GNM (0 \
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# define BGFX_CONFIG_RENDERER_GNM (0 \
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|| BX_PLATFORM_PS4 \
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|| BX_PLATFORM_PS4 \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_GNM
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# endif // BGFX_CONFIG_RENDERER_GNM
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@ -1265,7 +1265,7 @@ namespace bgfx { namespace d3d12
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| BGFX_CAPS_COMPUTE
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| BGFX_CAPS_COMPUTE
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| (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
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| (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
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// | (m_architecture.UMA ? BGFX_CAPS_TEXTURE_DIRECT_ACCESS : 0)
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// | (m_architecture.UMA ? BGFX_CAPS_TEXTURE_DIRECT_ACCESS : 0)
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| (BX_ENABLED(BX_PLATFORM_WINDOWS) ? BGFX_CAPS_SWAP_CHAIN : 0)
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// | (BX_ENABLED(BX_PLATFORM_WINDOWS) ? BGFX_CAPS_SWAP_CHAIN : 0)
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_TEXTURE_READ_BACK
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| BGFX_CAPS_TEXTURE_READ_BACK
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| BGFX_CAPS_OCCLUSION_QUERY
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| BGFX_CAPS_OCCLUSION_QUERY
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