mirror of https://github.com/bkaradzic/bgfx
Data structures sepatared for aligned memory access.
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d7647a4cb7
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@ -11,6 +11,7 @@ using namespace std::tr1;
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#include <bgfx.h>
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#include <bx/timer.h>
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#include <bx/readerwriter.h>
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#include <bx/allocator.h>
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#include <bx/float4_t.h>
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#include "entry/entry.h"
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#include "fpumath.h"
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@ -697,24 +698,16 @@ typedef std::vector<Face> FaceArray;
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struct Edge
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{
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Edge(const float* _v0, const float* _v1)
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: m_faceIndex(0)
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{
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memcpy(m_v0, _v0, 3*sizeof(float) );
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memcpy(m_v1, _v1, 3*sizeof(float) );
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}
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struct Plane
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{
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float m_plane[4];
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};
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Plane m_face[2];
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bool m_faceReverseOrder[2];
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uint8_t m_faceIndex;
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float m_v0[3], m_v1[3];
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};
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struct Plane
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{
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float m_plane[4];
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};
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struct HalfEdge
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{
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#define INVALID_EDGE_INDEX UINT16_MAX
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@ -840,6 +833,7 @@ struct Group
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m_indices = NULL;
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m_numEdges = 0;
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m_edges = NULL;
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m_edgePlanesUnalignedPtr = NULL;
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m_prims.clear();
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}
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@ -882,8 +876,24 @@ struct Group
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//init faces and edges
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m_faces.reserve(m_numIndices/3); //1 face = 3 indices
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m_edges = (Edge*)malloc(m_numIndices * sizeof(Edge)); //1 triangle = 3 indices = 3 edges.
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m_edgePlanesUnalignedPtr = (Plane*)malloc(m_numIndices * sizeof(Plane) + 15);
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m_edgePlanes = (Plane*)bx::alignPtr(m_edgePlanesUnalignedPtr, 0, 16);
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typedef std::map<f6_t, Edge, EdgeComparator> EdgeMap;
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struct EdgeAndPlane
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{
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EdgeAndPlane(const float* _v0, const float* _v1)
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: m_faceIndex(0)
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{
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memcpy(m_v0, _v0, 3*sizeof(float) );
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memcpy(m_v1, _v1, 3*sizeof(float) );
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}
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bool m_faceReverseOrder[2];
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uint8_t m_faceIndex;
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float m_v0[3], m_v1[3];
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Plane m_plane[2];
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};
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typedef std::map<f6_t, EdgeAndPlane, EdgeComparator> EdgeMap;
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EdgeMap edgeMap;
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for (uint32_t ii = 0, size = m_numIndices/3; ii < size; ++ii)
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@ -927,24 +937,32 @@ struct Group
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EdgeMap::iterator iter = edgeMap.find(keyInv);
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if (iter != edgeMap.end())
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{
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Edge& edge = iter->second;
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memcpy(edge.m_face[edge.m_faceIndex].m_plane, plane, 4*sizeof(float) );
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edge.m_faceReverseOrder[edge.m_faceIndex] = true;
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EdgeAndPlane& ep = iter->second;
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memcpy(ep.m_plane[ep.m_faceIndex].m_plane, plane, 4*sizeof(float) );
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ep.m_faceReverseOrder[ep.m_faceIndex] = true;
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}
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else
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{
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std::pair<EdgeMap::iterator, bool> result = edgeMap.insert(std::make_pair(key, Edge(v0, v1)) );
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Edge& edge = result.first->second;
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memcpy(edge.m_face[edge.m_faceIndex].m_plane, plane, 4*sizeof(float) );
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edge.m_faceReverseOrder[edge.m_faceIndex] = false;
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edge.m_faceIndex++;
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std::pair<EdgeMap::iterator, bool> result = edgeMap.insert(std::make_pair(key, EdgeAndPlane(v0, v1)) );
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EdgeAndPlane& ep = result.first->second;
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memcpy(ep.m_plane[ep.m_faceIndex].m_plane, plane, 4*sizeof(float) );
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ep.m_faceReverseOrder[ep.m_faceIndex] = false;
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ep.m_faceIndex++;
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}
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}
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}
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uint32_t index = 0;
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for (EdgeMap::const_iterator iter = edgeMap.begin(), end = edgeMap.end(); iter != end; ++iter)
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{
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memcpy(&m_edges[m_numEdges++], &iter->second, sizeof(Edge));
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Edge* edge = &m_edges[m_numEdges];
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Plane* plane = &m_edgePlanes[index];
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memcpy(edge, iter->second.m_faceReverseOrder, sizeof(Edge));
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memcpy(plane, iter->second.m_plane, 2 * sizeof(Plane));
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m_numEdges++;
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index += 2;
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}
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}
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@ -961,6 +979,8 @@ struct Group
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m_indices = NULL;
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free(m_edges);
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m_edges = NULL;
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free(m_edgePlanesUnalignedPtr);
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m_edgePlanesUnalignedPtr = NULL;
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m_halfEdges.destroy();
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}
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@ -976,6 +996,8 @@ struct Group
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PrimitiveArray m_prims;
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uint32_t m_numEdges;
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Edge* m_edges;
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Plane* m_edgePlanesUnalignedPtr;
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Plane* m_edgePlanes;
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FaceArray m_faces;
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HalfEdges m_halfEdges;
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};
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@ -1355,11 +1377,12 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
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, bool _textureAsStencil = false
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)
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{
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const uint8_t* vertices = _group.m_vertices;
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const FaceArray& faces = _group.m_faces;
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const Edge* edges = _group.m_edges;
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const uint32_t numEdges = _group.m_numEdges;
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HalfEdges& halfEdges = _group.m_halfEdges;
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const uint8_t* vertices = _group.m_vertices;
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const FaceArray& faces = _group.m_faces;
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const Edge* edges = _group.m_edges;
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const Plane* edgePlanes = _group.m_edgePlanes;
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const uint32_t numEdges = _group.m_numEdges;
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HalfEdges& halfEdges = _group.m_halfEdges;
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struct VertexData
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{
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@ -1500,7 +1523,7 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
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uint32_t ii = 0;
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#if SV_USE_SIMD
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uint32_t numEdgesRounded = uint32_t(numEdges / 2) * 2;
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uint32_t numEdgesRounded = numEdges & (~0x1);
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using namespace bx;
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@ -1512,6 +1535,8 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
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{
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const Edge& edge0 = edges[ii];
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const Edge& edge1 = edges[ii+1];
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const Plane* edgePlane0 = &edgePlanes[ii*2];
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const Plane* edgePlane1 = &edgePlanes[ii*2 + 2];
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const float4_t reverse = float4_ild(edge0.m_faceReverseOrder[0]
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, edge1.m_faceReverseOrder[0]
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@ -1519,10 +1544,10 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
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, edge1.m_faceReverseOrder[1]
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);
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const float4_t v0 = float4_ldu(edge0.m_face[0].m_plane);
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const float4_t v1 = float4_ldu(edge1.m_face[0].m_plane);
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const float4_t v2 = float4_ldu(edge0.m_face[1].m_plane);
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const float4_t v3 = float4_ldu(edge1.m_face[1].m_plane);
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const float4_t v0 = float4_ld(edgePlane0[0].m_plane);
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const float4_t v1 = float4_ld(edgePlane1[0].m_plane);
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const float4_t v2 = float4_ld(edgePlane0[1].m_plane);
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const float4_t v3 = float4_ld(edgePlane1[1].m_plane);
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const float4_t xxyy0 = float4_shuf_xAyB(v0, v2);
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const float4_t zzww0 = float4_shuf_zCwD(v0, v2);
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@ -1583,11 +1608,10 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
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for (; ii < numEdges; ++ii)
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{
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const Edge& edge = edges[ii];
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const Edge::Plane& face0 = edge.m_face[0];
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const Edge::Plane& face1 = edge.m_face[1];
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const Plane* edgePlane = &edgePlanes[ii*2];
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int16_t s0 = ( (vec3Dot(face0.m_plane, _light) + face0.m_plane[3]) > 0.0f) ^ edge.m_faceReverseOrder[0];
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int16_t s1 = ( (vec3Dot(face1.m_plane, _light) + face1.m_plane[3]) > 0.0f) ^ edge.m_faceReverseOrder[1];
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int16_t s0 = ( (vec3Dot(edgePlane[0].m_plane, _light) + edgePlane[0].m_plane[3]) > 0.0f) ^ edge.m_faceReverseOrder[0];
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int16_t s1 = ( (vec3Dot(edgePlane[1].m_plane, _light) + edgePlane[1].m_plane[3]) > 0.0f) ^ edge.m_faceReverseOrder[1];
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int16_t k = ( (s0 + s1) << 1) - 2;
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if (k != 0)
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