Check glGetString for glErrors.

This commit is contained in:
bkaradzic 2013-01-05 15:24:05 -08:00
parent 96199abe81
commit 00e5de828e

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@ -2101,7 +2101,7 @@ namespace bgfx
if (0 < numCmpFormats)
{
GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats) );
for (GLint ii = 0; ii < numCmpFormats; ++ii)
{
@ -2123,6 +2123,7 @@ namespace bgfx
GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
const char* version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
GL_CHECK(version = version); // check if error is generated by glGetString.
BX_TRACE("GLSL version: %s", version);
#endif // BGFX_CONFIG_DEBUG