mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
This commit is contained in:
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@ -1,4 +1,4 @@
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// dear imgui, v1.61 WIP
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// dear imgui, v1.61
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// (main code and documentation)
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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@ -263,16 +263,17 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/05/03 (1.61) - DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", we are not using integers internally any more.
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- 2018/05/03 (1.61) - DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
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If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code.
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If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them.
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If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them.
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- 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", consistent with other functions. Kept redirection functions (will obsolete).
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- 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format",
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consistent with other functions. Kept redirection functions (will obsolete).
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- 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value.
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- 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value.
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- 2018/03/20 (1.60) - Renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch).
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- 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch).
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- 2018/03/12 (1.60) - Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now.
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- 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now.
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- 2018/03/08 (1.60) - Changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically.
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- 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically.
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- 2018/03/03 (1.60) - Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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- 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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- 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
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- 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
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- 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
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- 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
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- 2018/02/07 (1.60) - reorganized context handling to be more explicit,
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- 2018/02/07 (1.60) - reorganized context handling to be more explicit,
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@ -668,7 +669,6 @@
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#include "imgui_internal.h"
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#include "imgui_internal.h"
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#include <ctype.h> // toupper, isprint
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#include <ctype.h> // toupper, isprint
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#include <stdlib.h> // NULL, malloc, free, qsort, atoi
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#include <stdio.h> // vsnprintf, sscanf, printf
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
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#include <stddef.h> // intptr_t
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#include <stddef.h> // intptr_t
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@ -1439,7 +1439,7 @@ void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float&
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}
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}
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const float chroma = r - (g < b ? g : b);
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const float chroma = r - (g < b ? g : b);
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out_h = fabsf(K + (g - b) / (6.f * chroma + 1e-20f));
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out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f));
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out_s = chroma / (r + 1e-20f);
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out_s = chroma / (r + 1e-20f);
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out_v = r;
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out_v = r;
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}
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}
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@ -1455,7 +1455,7 @@ void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float&
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return;
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return;
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}
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}
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h = fmodf(h, 1.0f) / (60.0f/360.0f);
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h = ImFmod(h, 1.0f) / (60.0f/360.0f);
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int i = (int)h;
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int i = (int)h;
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float f = h - (float)i;
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float f = h - (float)i;
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float p = v * (1.0f - s);
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float p = v * (1.0f - s);
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@ -2213,7 +2213,7 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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static ImGuiDir inline NavScoreItemGetQuadrant(float dx, float dy)
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static ImGuiDir inline NavScoreItemGetQuadrant(float dx, float dy)
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{
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{
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if (fabsf(dx) > fabsf(dy))
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if (ImFabs(dx) > ImFabs(dy))
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return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left;
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return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left;
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return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up;
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return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up;
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}
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}
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@ -2262,12 +2262,12 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
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float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items
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float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items
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if (dby != 0.0f && dbx != 0.0f)
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if (dby != 0.0f && dbx != 0.0f)
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dbx = (dbx/1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f);
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dbx = (dbx/1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f);
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float dist_box = fabsf(dbx) + fabsf(dby);
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float dist_box = ImFabs(dbx) + ImFabs(dby);
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// Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter)
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// Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter)
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float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x);
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float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x);
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float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y);
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float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y);
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float dist_center = fabsf(dcx) + fabsf(dcy); // L1 metric (need this for our connectedness guarantee)
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float dist_center = ImFabs(dcx) + ImFabs(dcy); // L1 metric (need this for our connectedness guarantee)
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// Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance
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// Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance
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ImGuiDir quadrant;
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ImGuiDir quadrant;
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g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
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g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
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g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
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g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
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g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x;
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g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x;
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IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous fabsf() calls in NavScoreItem().
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IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem().
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//g.OverlayDrawList.AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG]
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//g.OverlayDrawList.AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG]
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g.NavScoringCount = 0;
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g.NavScoringCount = 0;
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#if IMGUI_DEBUG_NAV_RECTS
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#if IMGUI_DEBUG_NAV_RECTS
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@ -4681,7 +4681,7 @@ bool ImGui::IsMouseClicked(int button, bool repeat)
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if (repeat && t > g.IO.KeyRepeatDelay)
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if (repeat && t > g.IO.KeyRepeatDelay)
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{
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{
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float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
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float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
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if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
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if ((ImFmod(t - delay, rate) > rate*0.5f) != (ImFmod(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
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return true;
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return true;
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}
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}
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@ -8779,7 +8779,7 @@ static inline TYPE RoundScalarWithFormat(const char* format, ImGuiDataType data_
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while (*p == ' ')
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while (*p == ' ')
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p++;
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p++;
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if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
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if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
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v = (TYPE)atof(p);
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v = (TYPE)ImAtof(p);
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else
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else
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ImAtoi(p, (SIGNEDTYPE*)&v);
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ImAtoi(p, (SIGNEDTYPE*)&v);
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return v;
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return v;
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@ -8926,7 +8926,7 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d
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{
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{
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// Positive: rescale to the positive range before powering
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// Positive: rescale to the positive range before powering
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float a;
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float a;
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if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
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if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f)
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a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
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a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
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else
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else
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a = clicked_t;
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a = clicked_t;
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@ -10695,7 +10695,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
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// Draw blinking cursor
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// Draw blinking cursor
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bool cursor_is_visible = (!g.IO.OptCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
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bool cursor_is_visible = (!g.IO.OptCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || ImFmod(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
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ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
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ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
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ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f);
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ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f);
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
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@ -11543,7 +11543,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
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ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
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ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
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ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
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ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
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ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
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float extra = ImClamp(fabsf(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
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float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
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ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
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ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
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tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
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tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
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tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
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tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
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@ -11895,15 +11895,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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const float w_items_all = CalcItemWidth() - w_extra;
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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const char* label_display_end = FindRenderedTextEnd(label);
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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const int components = alpha ? 4 : 3;
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const ImGuiColorEditFlags flags_untouched = flags;
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BeginGroup();
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BeginGroup();
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PushID(label);
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PushID(label);
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// If we're not showing any slider there's no point in doing any HSV conversions
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// If we're not showing any slider there's no point in doing any HSV conversions
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const ImGuiColorEditFlags flags_untouched = flags;
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if (flags & ImGuiColorEditFlags_NoInputs)
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if (flags & ImGuiColorEditFlags_NoInputs)
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flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
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flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
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@ -11920,6 +11916,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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const int components = alpha ? 4 : 3;
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// Convert to the formats we need
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// Convert to the formats we need
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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if (flags & ImGuiColorEditFlags_HSV)
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if (flags & ImGuiColorEditFlags_HSV)
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@ -12183,13 +12183,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1))
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if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1))
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{
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{
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// Interactive with Hue wheel
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// Interactive with Hue wheel
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H = atan2f(current_off.y, current_off.x) / IM_PI*0.5f;
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H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f;
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if (H < 0.0f)
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if (H < 0.0f)
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H += 1.0f;
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H += 1.0f;
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value_changed = value_changed_h = true;
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value_changed = value_changed_h = true;
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}
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}
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float cos_hue_angle = cosf(-H * 2.0f * IM_PI);
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float cos_hue_angle = ImCos(-H * 2.0f * IM_PI);
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float sin_hue_angle = sinf(-H * 2.0f * IM_PI);
|
float sin_hue_angle = ImSin(-H * 2.0f * IM_PI);
|
||||||
if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)))
|
if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)))
|
||||||
{
|
{
|
||||||
// Interacting with SV triangle
|
// Interacting with SV triangle
|
||||||
|
@ -12335,14 +12335,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||||
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
||||||
|
|
||||||
// Paint colors over existing vertices
|
// Paint colors over existing vertices
|
||||||
ImVec2 gradient_p0(wheel_center.x + cosf(a0) * wheel_r_inner, wheel_center.y + sinf(a0) * wheel_r_inner);
|
ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner);
|
||||||
ImVec2 gradient_p1(wheel_center.x + cosf(a1) * wheel_r_inner, wheel_center.y + sinf(a1) * wheel_r_inner);
|
ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner);
|
||||||
ShadeVertsLinearColorGradientKeepAlpha(draw_list->VtxBuffer.Data + vert_start_idx, draw_list->VtxBuffer.Data + vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
|
ShadeVertsLinearColorGradientKeepAlpha(draw_list->VtxBuffer.Data + vert_start_idx, draw_list->VtxBuffer.Data + vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render Cursor + preview on Hue Wheel
|
// Render Cursor + preview on Hue Wheel
|
||||||
float cos_hue_angle = cosf(H * 2.0f * IM_PI);
|
float cos_hue_angle = ImCos(H * 2.0f * IM_PI);
|
||||||
float sin_hue_angle = sinf(H * 2.0f * IM_PI);
|
float sin_hue_angle = ImSin(H * 2.0f * IM_PI);
|
||||||
ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f);
|
ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f);
|
||||||
float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
|
float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
|
||||||
int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
|
int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// dear imgui, v1.61 WIP
|
// dear imgui, v1.61
|
||||||
// (headers)
|
// (headers)
|
||||||
|
|
||||||
// See imgui.cpp file for documentation.
|
// See imgui.cpp file for documentation.
|
||||||
|
@ -22,7 +22,7 @@
|
||||||
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
||||||
|
|
||||||
// Version
|
// Version
|
||||||
#define IMGUI_VERSION "1.61 WIP"
|
#define IMGUI_VERSION "1.61"
|
||||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
|
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
|
||||||
|
|
||||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// dear imgui, v1.61 WIP
|
// dear imgui, v1.61
|
||||||
// (demo code)
|
// (demo code)
|
||||||
|
|
||||||
// Message to the person tempted to delete this file when integrating ImGui into their code base:
|
// Message to the person tempted to delete this file when integrating ImGui into their code base:
|
||||||
|
@ -983,13 +983,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||||
if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
|
if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
|
||||||
ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
|
ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
|
||||||
|
|
||||||
ImGui::Text("Programmatically set defaults/options:");
|
ImGui::Text("Programmatically set defaults:");
|
||||||
ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
|
ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
|
||||||
if (ImGui::Button("Uint8 + HSV"))
|
if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
|
||||||
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV);
|
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_PickerHueBar);
|
||||||
ImGui::SameLine();
|
if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
|
||||||
if (ImGui::Button("Float + HDR"))
|
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
|
||||||
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB);
|
|
||||||
|
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
|
@ -1010,7 +1009,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||||
// This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types.
|
// This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types.
|
||||||
// In practice, if you frequently use a given type that is not covered by the normal API entry points, you may want to wrap it yourself inside a 1 line function
|
// In practice, if you frequently use a given type that is not covered by the normal API entry points, you may want to wrap it yourself inside a 1 line function
|
||||||
// which can take typed values argument instead of void*, and then pass their address to the generic function. For example:
|
// which can take typed values argument instead of void*, and then pass their address to the generic function. For example:
|
||||||
// bool SliderU64(const char *label, u64* value, u64 min = 0, u64 max = ~(u64)0, const char* format = "%d") { return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); }
|
// bool SliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") { return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); }
|
||||||
// Below are helper variables we can take the address of to work-around this:
|
// Below are helper variables we can take the address of to work-around this:
|
||||||
// Note that the SliderScalar function has a maximum usable range of half the natural type maximum, hence the /2 below.
|
// Note that the SliderScalar function has a maximum usable range of half the natural type maximum, hence the /2 below.
|
||||||
const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2;
|
const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2;
|
||||||
|
@ -2629,8 +2628,10 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||||
// Primitives
|
// Primitives
|
||||||
ImGui::Text("Primitives");
|
ImGui::Text("Primitives");
|
||||||
static float sz = 36.0f;
|
static float sz = 36.0f;
|
||||||
|
static float thickness = 4.0f;
|
||||||
static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
|
static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
|
||||||
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
|
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
|
||||||
|
ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
|
||||||
ImGui::ColorEdit3("Color", &col.x);
|
ImGui::ColorEdit3("Color", &col.x);
|
||||||
{
|
{
|
||||||
const ImVec2 p = ImGui::GetCursorScreenPos();
|
const ImVec2 p = ImGui::GetCursorScreenPos();
|
||||||
|
@ -2638,16 +2639,16 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||||
float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
|
float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
|
||||||
for (int n = 0; n < 2; n++)
|
for (int n = 0; n < 2; n++)
|
||||||
{
|
{
|
||||||
float thickness = (n == 0) ? 1.0f : 4.0f;
|
float curr_thickness = (n == 0) ? 1.0f : thickness;
|
||||||
draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, thickness); x += sz+spacing;
|
draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, curr_thickness); x += sz+spacing;
|
||||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, thickness); x += sz+spacing;
|
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing;
|
||||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, thickness); x += sz+spacing;
|
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing;
|
||||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, thickness); x += sz+spacing;
|
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, curr_thickness); x += sz+spacing;
|
||||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, thickness); x += sz+spacing;
|
draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, curr_thickness); x += sz+spacing;
|
||||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, thickness); x += sz+spacing;
|
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, curr_thickness); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, thickness); x += sz+spacing;
|
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, curr_thickness); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, thickness); x += spacing;
|
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, curr_thickness); x += sz+spacing; // Diagonal line
|
||||||
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, thickness);
|
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, curr_thickness);
|
||||||
x = p.x + 4;
|
x = p.x + 4;
|
||||||
y += sz+spacing;
|
y += sz+spacing;
|
||||||
}
|
}
|
||||||
|
@ -2656,6 +2657,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
|
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
|
||||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
|
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
|
||||||
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
|
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
|
||||||
|
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+thickness), col32); x += sz+spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
|
||||||
|
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+thickness, y+sz), col32); x += spacing+spacing; // Vertical line (faster than AddLine, but only handle integer thickness)
|
||||||
|
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+1, y+1), col32); x += sz; // Pixel (faster than AddLine)
|
||||||
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), IM_COL32(0,0,0,255), IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255));
|
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), IM_COL32(0,0,0,255), IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255));
|
||||||
ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
|
ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// dear imgui, v1.61 WIP
|
// dear imgui, v1.61
|
||||||
// (drawing and font code)
|
// (drawing and font code)
|
||||||
|
|
||||||
// Contains implementation for
|
// Contains implementation for
|
||||||
|
@ -109,6 +109,12 @@ namespace IMGUI_STB_NAMESPACE
|
||||||
#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
|
#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
|
||||||
#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
|
#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
|
||||||
#define STBTT_assert(x) IM_ASSERT(x)
|
#define STBTT_assert(x) IM_ASSERT(x)
|
||||||
|
#define STBTT_fmod(x,y) ImFmod(x,y)
|
||||||
|
#define STBTT_sqrt(x) ImSqrt(x)
|
||||||
|
#define STBTT_pow(x,y) ImPow(x,y)
|
||||||
|
#define STBTT_fabs(x) ImFabs(x)
|
||||||
|
#define STBTT_ifloor(x) ((int)ImFloorStd(x))
|
||||||
|
#define STBTT_iceil(x) ((int)ImCeil(x))
|
||||||
#define STBTT_STATIC
|
#define STBTT_STATIC
|
||||||
#define STB_TRUETYPE_IMPLEMENTATION
|
#define STB_TRUETYPE_IMPLEMENTATION
|
||||||
#else
|
#else
|
||||||
|
@ -305,7 +311,7 @@ ImDrawListSharedData::ImDrawListSharedData()
|
||||||
for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
|
for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
|
||||||
{
|
{
|
||||||
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
|
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
|
||||||
CircleVtx12[i] = ImVec2(cosf(a), sinf(a));
|
CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -903,7 +909,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, floa
|
||||||
for (int i = 0; i <= num_segments; i++)
|
for (int i = 0; i <= num_segments; i++)
|
||||||
{
|
{
|
||||||
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
|
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
|
||||||
_Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
|
_Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -959,8 +965,8 @@ void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImV
|
||||||
|
|
||||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
|
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
|
||||||
{
|
{
|
||||||
rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
|
rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
|
||||||
rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
|
rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
|
||||||
|
|
||||||
if (rounding <= 0.0f || rounding_corners == 0)
|
if (rounding <= 0.0f || rounding_corners == 0)
|
||||||
{
|
{
|
||||||
|
@ -2702,7 +2708,7 @@ static inline float ImAcos01(float x)
|
||||||
{
|
{
|
||||||
if (x <= 0.0f) return IM_PI * 0.5f;
|
if (x <= 0.0f) return IM_PI * 0.5f;
|
||||||
if (x >= 1.0f) return 0.0f;
|
if (x >= 1.0f) return 0.0f;
|
||||||
return acosf(x);
|
return ImAcos(x);
|
||||||
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
|
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
|
||||||
}
|
}
|
||||||
|
|
||||||
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@ -1,4 +1,4 @@
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// dear imgui, v1.61 WIP
|
// dear imgui, v1.61
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||||||
// (internals)
|
// (internals)
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||||||
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||||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -13,6 +13,7 @@
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||||||
#endif
|
#endif
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#include <stdio.h> // FILE*
|
#include <stdio.h> // FILE*
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|
#include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
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#include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
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#include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
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#include <limits.h> // INT_MIN, INT_MAX
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#include <limits.h> // INT_MIN, INT_MAX
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@ -146,11 +147,29 @@ static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs)
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#endif
|
#endif
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|
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// Helpers: Maths
|
// Helpers: Maths
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||||||
|
// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
|
||||||
|
#ifndef IMGUI_DISABLE_MATH_FUNCTIONS
|
||||||
|
static inline float ImFabs(float x) { return fabsf(x); }
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||||||
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static inline float ImSqrt(float x) { return sqrtf(x); }
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static inline float ImPow(float x, float y) { return powf(x, y); }
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||||||
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static inline double ImPow(double x, double y) { return pow(x, y); }
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||||||
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static inline float ImFmod(float x, float y) { return fmodf(x, y); }
|
||||||
|
static inline double ImFmod(double x, double y) { return fmod(x, y); }
|
||||||
|
static inline float ImCos(float x) { return cosf(x); }
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||||||
|
static inline float ImSin(float x) { return sinf(x); }
|
||||||
|
static inline float ImAcos(float x) { return acosf(x); }
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||||||
|
static inline float ImAtan2(float y, float x) { return atan2f(y, x); }
|
||||||
|
static inline double ImAtof(const char* s) { return atof(s); }
|
||||||
|
static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
|
||||||
|
static inline float ImCeil(float x) { return ceilf(x); }
|
||||||
|
#endif
|
||||||
|
// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double, using templates here but we could also redefine them 6 times
|
||||||
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||||
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||||
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||||
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||||
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||||
|
// - Misc maths helpers
|
||||||
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
||||||
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
||||||
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
|
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
|
||||||
|
@ -160,17 +179,13 @@ static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t)
|
||||||
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
||||||
static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
|
static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
|
||||||
static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
|
static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
|
||||||
static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
|
static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
|
||||||
static inline float ImFloor(float f) { return (float)(int)f; }
|
static inline float ImFloor(float f) { return (float)(int)f; }
|
||||||
static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
|
static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
|
||||||
static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
||||||
static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
||||||
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||||
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||||
static inline float ImPow(float x, float y) { return powf(x, y); }
|
|
||||||
static inline double ImPow(double x, double y) { return pow(x, y); }
|
|
||||||
static inline float ImFmod(float x, float y) { return fmodf(x, y); }
|
|
||||||
static inline double ImFmod(double x, double y) { return fmod(x, y); }
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// Types
|
// Types
|
||||||
|
|
Loading…
Reference in New Issue