bgfx/examples/common/nanovg/vs_nanovg_fill.sc

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$input a_position, a_texcoord0
$output v_position, v_texcoord0
#include "../common.sh"
#define NEED_HALF_TEXEL (BGFX_SHADER_LANGUAGE_HLSL < 4)
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uniform vec4 u_viewSize;
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#if NEED_HALF_TEXEL
uniform vec4 u_halfTexel;
#endif // NEED_HALF_TEXEL
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void main()
{
#if !NEED_HALF_TEXEL
const vec4 u_halfTexel = vec4_splat(0.0);
#endif // !NEED_HALF_TEXEL
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v_position = a_position;
v_texcoord0 = a_texcoord0+u_halfTexel.xy;
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gl_Position = vec4(2.0*v_position.x/u_viewSize.x - 1.0, 1.0 - 2.0*v_position.y/u_viewSize.y, 0.0, 1.0);
}