bgfx/3rdparty/glslang/Test/spv.swizzleInversion.frag

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2016-12-16 01:19:54 +03:00
#version 450
in vec4 in4;
in vec3 in3;
void main()
{
vec3 v43 = interpolateAtCentroid(in4.wzx);
vec2 v42 = interpolateAtSample(in4.zx, 1);
vec4 v44 = interpolateAtOffset(in4.zyxw, vec2(2.0));
float v41 = interpolateAtOffset(in4.y, vec2(2.0));
vec3 v33 = interpolateAtCentroid(in3.yzx);
vec2 v32 = interpolateAtSample(in3.zx, 1);
float v31 = interpolateAtOffset(in4.y, vec2(2.0));
}