bgfx/3rdparty/glslang/Test/hlsl.inf.vert

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2017-04-15 07:17:34 +03:00
float4 main() : SV_Position
{
float f1 = -1.#INF;
float f2 = 1.#INF;
float f3 = +1.#INF;
float f4 = f2 * 1.#INF + 1.#INF;
const float f5 = -1.#INF;
const float f6 = f5 * 0.0f;
return (float4)(f1 + f2 + f3 + f4 + f5 + f6);
}