2016-04-22 08:12:35 +03:00
|
|
|
$input v_texcoord0, v_color0
|
|
|
|
|
|
|
|
/*
|
2017-01-01 11:18:41 +03:00
|
|
|
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
|
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2016-04-22 08:12:35 +03:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include <bgfx_shader.sh>
|
|
|
|
|
|
|
|
SAMPLERCUBE(s_texColor, 0);
|
|
|
|
uniform mat4 u_mtx;
|
|
|
|
|
|
|
|
uniform vec4 u_params;
|
|
|
|
#define u_textureLod u_params.x
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2017-07-09 21:47:13 +03:00
|
|
|
vec3 dir = vec3( (v_texcoord0.xy*2.0 - 1.0) * vec2(1.0, -1.0), 1.0);
|
2016-04-22 08:12:35 +03:00
|
|
|
dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
|
|
|
|
gl_FragColor = textureCubeLod(s_texColor, dir, u_textureLod) * v_color0;
|
|
|
|
}
|