2017-06-20 23:31:22 +03:00
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$input v_texcoord0, v_color0
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/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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SAMPLER3D(s_texColor, 0);
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uniform vec4 u_params;
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#define u_textureLod u_params.x
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#define u_textureLayer u_params.y
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void main()
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{
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2017-07-09 21:47:13 +03:00
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vec4 color = texture3DLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
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2017-06-20 23:31:22 +03:00
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gl_FragColor = color * v_color0;
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}
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