2013-02-22 09:07:31 +04:00
|
|
|
$input a_position, a_color0, i_data0, i_data1, i_data2, i_data3, i_data4
|
|
|
|
$output v_color0
|
|
|
|
|
|
|
|
/*
|
2017-01-01 11:18:41 +03:00
|
|
|
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
|
2016-01-01 11:11:04 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2013-02-22 09:07:31 +04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../common/common.sh"
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
mat4 model;
|
|
|
|
model[0] = i_data0;
|
|
|
|
model[1] = i_data1;
|
|
|
|
model[2] = i_data2;
|
|
|
|
model[3] = i_data3;
|
|
|
|
|
|
|
|
vec4 worldPos = instMul(model, vec4(a_position, 1.0) );
|
|
|
|
gl_Position = mul(u_viewProj, worldPos);
|
|
|
|
v_color0 = a_color0*i_data4;
|
|
|
|
}
|