2016-02-26 09:20:24 +03:00
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vec3 a_position : POSITION;
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2016-06-15 08:33:37 +03:00
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ivec4 a_indices : BLENDINDICES;
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2016-02-26 09:20:24 +03:00
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vec4 a_color0 : COLOR0;
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2016-12-20 09:13:15 +03:00
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vec2 a_texcoord0 : TEXCOORD0;
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2016-02-26 09:20:24 +03:00
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2016-12-20 09:13:15 +03:00
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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
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2016-02-26 09:20:24 +03:00
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vec4 v_color0 : COLOR = vec4(1.0, 0.0, 0.0, 1.0);
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float v_stipple : TEXCOORD0 = 0.0;
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vec3 v_view : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
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vec3 v_world : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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