bgfx/examples/42-bunnylod/vs_bunnylod.sc

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$input a_position, a_normal
$output v_world, v_color0
/*
2023-01-14 21:05:12 +03:00
* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
2022-01-15 22:59:06 +03:00
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
v_color0 = vec4(a_normal, 1.0);
}