2020-08-16 21:44:00 +03:00
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$input a_position, a_normal
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$output v_world, v_color0
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/*
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2023-01-14 21:05:12 +03:00
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* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2020-08-16 21:44:00 +03:00
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*/
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#include "../common/common.sh"
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
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v_color0 = vec4(a_normal, 1.0);
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}
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