bgfx/examples/19-oit/varying.def.sc

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2014-03-27 09:01:22 +04:00
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec4 v_pos : TEXCOORD4 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec2 a_texcoord0 : TEXCOORD0;