2014-03-27 09:01:22 +04:00
|
|
|
$input a_position
|
|
|
|
$output v_pos
|
|
|
|
|
|
|
|
/*
|
2024-01-14 12:56:36 +03:00
|
|
|
* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
|
2022-01-15 22:59:06 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
|
2014-03-27 09:01:22 +04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../common/common.sh"
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
|
|
|
|
gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
|
|
|
|
v_pos = gl_Position;
|
|
|
|
vec4 temp = mul(u_view, vec4(wpos, 1.0) );
|
|
|
|
v_pos.x = temp.z;
|
|
|
|
}
|