bgfx/examples/37-gpudrivenrendering/fs_gdr_instanced_indirect_rendering.sc

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$input v_materialID
/*
* Copyright 2018 Kostas Anagnostou. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
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uniform vec4 u_color[32];
void main()
{
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vec4 color = u_color[uint(v_materialID)];
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if (color.w < 1.0f)
{
//render dithered alpha
if ( (int(gl_FragCoord.x) % 2) == (int(gl_FragCoord.y) % 2) )
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{
discard;
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}
}
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gl_FragColor = vec4(color.xyz, 1.0);
}