2015-12-14 04:21:07 +03:00
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$input a_position, a_texcoord0
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$output v_position, v_texcoord0
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/*
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* Copyright 2015 Andrew Mac. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2015-12-14 04:21:07 +03:00
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*/
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#include "../common/common.sh"
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SAMPLER2D(s_heightTexture, 0);
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void main()
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{
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2015-12-13 20:48:21 +03:00
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v_texcoord0 = a_texcoord0;
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v_position = a_position.xyz;
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v_position.y = texture2DLod(s_heightTexture, a_texcoord0, 0).x * 255.0;
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2015-12-14 04:21:07 +03:00
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2015-12-13 20:48:21 +03:00
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gl_Position = mul(u_modelViewProj, vec4(v_position.xyz, 1.0));
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2015-12-14 04:21:07 +03:00
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}
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