bgfx/examples/03-raymarch/varying.def.sc

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2012-10-08 07:41:18 +04:00
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 a_position : POSITION;
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vec4 a_color0 : COLOR0;
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vec2 a_texcoord0 : TEXCOORD0;