bgfx/examples/common/example-glue.cpp

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/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "imgui/imgui.h"
#include "entry/entry.h"
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#include "entry/cmd.h"
#include <bx/string.h>
bool showExampleDialog(entry::AppI* _app)
{
bool restart = false;
char temp[1024];
bx::snprintf(temp, BX_COUNTOF(temp), "Example: %s", _app->getName() );
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ImGui::SetNextWindowPos(
ImVec2(10.0f, 50.0f)
, ImGuiSetCond_FirstUseEver
);
ImGui::Begin(temp
, NULL
, ImVec2(256.0f, 200.0f)
, ImGuiWindowFlags_AlwaysAutoResize
);
ImGui::TextWrapped("%s", _app->getDescription() );
ImGui::Separator();
{
uint32_t num = entry::getNumApps();
const char** items = (const char**)alloca(num*sizeof(void*) );
uint32_t ii = 0;
int32_t current = 0;
for (entry::AppI* app = entry::getFirstApp(); NULL != app; app = app->getNext() )
{
if (app == _app)
{
current = ii;
}
items[ii++] = app->getName();
}
if (1 < num
&& ImGui::Combo("Example", &current, items, num) )
{
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char command[1024];
bx::snprintf(command, BX_COUNTOF(command), "app restart %s", items[current]);
cmdExec(command);
}
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if (ImGui::Button("Restart") )
{
cmdExec("app restart");
}
ImGui::SameLine();
if (ImGui::Button("Next") )
{
cmdExec("app restart next");
}
}
#if 0
{
bgfx::RendererType::Enum supportedRenderers[bgfx::RendererType::Count];
uint8_t num = bgfx::getSupportedRenderers(BX_COUNTOF(supportedRenderers), supportedRenderers);
const bgfx::Caps* caps = bgfx::getCaps();
const char* items[bgfx::RendererType::Count];
int32_t current = 0;
for (uint8_t ii = 0; ii < num; ++ii)
{
items[ii] = bgfx::getRendererName(supportedRenderers[ii]);
if (supportedRenderers[ii] == caps->rendererType)
{
current = ii;
}
}
if (ImGui::Combo("Renderer", &current, items, num) )
{
restart = true;
}
}
#endif // 0
const bgfx::Stats* stats = bgfx::getStats();
ImGui::Text("CPU %0.3f"
, double(stats->cpuTimeEnd-stats->cpuTimeBegin)/stats->cpuTimerFreq*1000.0
);
ImGui::Text("GPU %0.3f (latency: %d)"
, double(stats->gpuTimeEnd-stats->gpuTimeBegin)/stats->gpuTimerFreq*1000.0
, stats->maxGpuLatency
);
ImGui::End();
return restart;
}