11 lines
146 B
Plaintext
11 lines
146 B
Plaintext
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void main ()
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{
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vec2 uv_1;
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uv_1 = gl_TexCoord[0].xy;
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if ((uv_1.x < 0.0)) {
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discard;
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};
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gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
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}
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