14 lines
211 B
Plaintext
14 lines
211 B
Plaintext
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void main ()
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{
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mediump float f_1;
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int i_2;
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i_2 = 0;
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f_1 = 0.0;
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for (int i_2 = 0; i_2 < 32; ) {
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f_1 = (f_1 + (gl_FragCoord.x * float(i_2)));
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i_2 = (i_2 + 1);
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};
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gl_FragColor = vec4(f_1);
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}
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