2012-04-04 07:30:07 +04:00
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void main ()
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{
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2012-10-08 07:41:18 +04:00
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int i_1;
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float a_2;
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2012-04-04 07:30:07 +04:00
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if ((gl_FragCoord.x == 1.0)) {
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discard;
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};
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2012-10-08 07:41:18 +04:00
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a_2 = 4.0;
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i_1 = 0;
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for (int i_1 = 0; i_1 < 10; ) {
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a_2 = (a_2 + 1.0);
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i_1 = (i_1 + 1);
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2012-04-04 07:30:07 +04:00
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};
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while (true) {
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2012-10-08 07:41:18 +04:00
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a_2 = (a_2 + 2.0);
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2012-04-04 07:30:07 +04:00
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break;
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};
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2012-10-08 07:41:18 +04:00
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float tmpvar_3;
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tmpvar_3 = (a_2 + 1.0);
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float tmpvar_4;
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tmpvar_4 = inversesqrt((-((tmpvar_3 * tmpvar_3)) - 1.0));
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a_2 = tmpvar_4;
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gl_FragColor = vec4(tmpvar_4);
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2012-04-04 07:30:07 +04:00
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}
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