bgfx/3rdparty/dear-imgui/imgui_user.inl

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namespace ImGui
{
ImString::ImString()
: Ptr(NULL)
{
}
ImString::ImString(const ImString& rhs)
: Ptr(NULL)
{
if (NULL != rhs.Ptr
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&& 0 != strcmp(rhs.Ptr, ""))
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{
Ptr = ImStrdup(rhs.Ptr);
}
}
ImString::ImString(const char* rhs)
: Ptr(NULL)
{
if (NULL != rhs
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&& 0 != strcmp(rhs, ""))
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{
Ptr = ImStrdup(rhs);
}
}
ImString::~ImString()
{
Clear();
}
ImString& ImString::operator=(const ImString& rhs)
{
if (this != &rhs)
{
*this = rhs.Ptr;
}
return *this;
}
ImString& ImString::operator=(const char* rhs)
{
if (Ptr != rhs)
{
Clear();
if (NULL != rhs
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&& 0 != strcmp(rhs, ""))
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{
Ptr = ImStrdup(rhs);
}
}
return *this;
}
void ImString::Clear()
{
if (NULL != Ptr)
{
MemFree(Ptr);
Ptr = NULL;
}
}
bool ImString::IsEmpty() const
{
return NULL == Ptr;
}
} // namespace
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#include "widgets/color_picker.inl"
#include "widgets/color_wheel.inl"
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#include "widgets/dock.inl"
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#include "widgets/file_list.inl"
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#include "widgets/gizmo.inl"
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#include "widgets/memory_editor.inl"
#include "widgets/range_slider.inl"