bgfx/examples/30-picking/fs_picking_id.sc

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$input v_pos, v_view, v_normal, v_color0
/*
2024-01-14 12:56:36 +03:00
* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
2022-01-15 22:59:06 +03:00
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
uniform vec4 u_id;
void main()
{
gl_FragColor.xyz = u_id.xyz; // This is dumb, should use u8 texture
gl_FragColor.w = 1.0;
}