bgfx/examples/16-shadowmaps/varying.def.sc

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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec4 v_texcoord1 : TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_texcoord2 : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_texcoord3 : TEXCOORD3 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_texcoord4 : TEXCOORD4 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 v_view : TEXCOORD5 = vec3(0.0, 0.0, 0.0);
vec4 v_shadowcoord : TEXCOORD6 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_position : TEXCOORD7 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
float v_depth : FOG = 0.0;
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;
vec2 a_texcoord0 : TEXCOORD0;