2013-12-11 07:37:51 +04:00
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$input v_texcoord0
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/*
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2014-01-14 02:45:18 +04:00
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* Copyright 2013-2014 Dario Manesku. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2013-12-11 07:37:51 +04:00
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*/
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#include "../common/common.sh"
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2015-10-25 08:34:11 +03:00
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SAMPLER2D(s_shadowMap0, 4);
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2013-12-11 07:37:51 +04:00
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uniform vec4 u_params2;
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#define u_depthValuePow u_params2.x
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void main()
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{
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2015-10-25 08:34:11 +03:00
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vec4 val = texture2D(s_shadowMap0, v_texcoord0);
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2013-12-11 07:37:51 +04:00
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float depth = unpackHalfFloat(val.rg);
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vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
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gl_FragColor = vec4(rgba, 1.0);
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}
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