$input v_position
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
void main()
{
float depth = v_position.z/v_position.w * 0.5 + 0.5;
float depthSq = depth*depth;
gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq));
}