2016-02-26 09:20:24 +03:00
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$input a_position, a_color0, a_texcoord0
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$output v_color0, v_stipple
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/*
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2016-03-05 22:03:52 +03:00
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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2016-02-26 09:20:24 +03:00
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx_shader.sh>
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_color0 = a_color0;
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v_stipple = a_texcoord0;
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}
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