bgfx/examples/15-shadowmaps-simple/vs_sms_mesh.sc

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$input a_position, a_normal
$output v_view, v_normal, v_shadowcoord
/*
2014-01-14 02:45:18 +04:00
* Copyright 2013-2014 Dario Manesku. All rights reserved.
2016-01-01 11:11:04 +03:00
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform mat4 u_lightMtx;
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec4 normal = a_normal * 2.0 - 1.0;
v_normal = normalize(mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz);
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
const float shadowMapOffset = 0.001;
vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
}