2016-06-15 08:33:37 +03:00
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$input a_position, a_indices
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2016-02-26 09:20:24 +03:00
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$output v_view, v_world
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/*
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2017-01-01 11:18:41 +03:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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2016-02-26 09:20:24 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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void main()
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{
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2016-06-15 08:33:37 +03:00
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vec4 world = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) );
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gl_Position = mul(u_viewProj, world);
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v_view = mul(u_view, world).xyz;
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v_world = world.xyz;
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2016-02-26 09:20:24 +03:00
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}
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