bgfx/examples/23-vectordisplay/fs_vectordisplay_fb.sc

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$input v_color0, v_texcoord0
#include <bgfx_shader.sh>
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SAMPLER2D(s_texColor, 0);
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uniform vec4 u_params;
#define u_blur_scale u_params.xy
#define u_compose_mult u_params.z
#define u_compose_alpha u_params.w
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void main() {
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vec4 texColor = texture2D(s_texColor, v_texcoord0.xy);
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gl_FragColor = v_color0 * texColor * vec4(1.0, 1.0, 1.0, u_compose_alpha);
}